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- //
- // Copyright (c) 2008-2015 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include "../../Precompiled.h"
- #include "../../Graphics/Graphics.h"
- #include "../../Graphics/GraphicsImpl.h"
- #include "../../Graphics/ConstantBuffer.h"
- #include "../../IO/Log.h"
- #include "../../DebugNew.h"
- namespace Atomic
- {
- ConstantBuffer::ConstantBuffer(Context* context) :
- Object(context),
- GPUObject(GetSubsystem<Graphics>())
- {
- }
- ConstantBuffer::~ConstantBuffer()
- {
- Release();
- }
- void ConstantBuffer::Release()
- {
- if (object_)
- {
- if (!graphics_)
- return;
- ((ID3D11Buffer*)object_)->Release();
- object_ = 0;
- }
- shadowData_.Reset();
- size_ = 0;
- }
- bool ConstantBuffer::SetSize(unsigned size)
- {
- Release();
- if (!size)
- {
- LOGERROR("Can not create zero-sized constant buffer");
- return false;
- }
- // Round up to next 16 bytes
- size += 15;
- size &= 0xfffffff0;
- size_ = size;
- dirty_ = false;
- shadowData_ = new unsigned char[size_];
- memset(shadowData_.Get(), 0, size_);
- if (graphics_)
- {
- D3D11_BUFFER_DESC bufferDesc;
- memset(&bufferDesc, 0, sizeof bufferDesc);
- bufferDesc.ByteWidth = size_;
- bufferDesc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
- bufferDesc.CPUAccessFlags = 0;
- bufferDesc.Usage = D3D11_USAGE_DEFAULT;
- graphics_->GetImpl()->GetDevice()->CreateBuffer(&bufferDesc, 0, (ID3D11Buffer**)&object_);
- if (!object_)
- {
- LOGERROR("Failed to create constant buffer");
- return false;
- }
- }
- return true;
- }
- void ConstantBuffer::SetParameter(unsigned offset, unsigned size, const void* data)
- {
- if (offset + size > size_)
- return; // Would overflow the buffer
- memcpy(&shadowData_[offset], data, size);
- dirty_ = true;
- }
- void ConstantBuffer::SetVector3ArrayParameter(unsigned offset, unsigned rows, const void* data)
- {
- if (offset + rows * 4 * sizeof(float) > size_)
- return; // Would overflow the buffer
- float* dest = (float*)&shadowData_[offset];
- const float* src = (const float*)data;
- while (rows--)
- {
- *dest++ = *src++;
- *dest++ = *src++;
- *dest++ = *src++;
- ++dest; // Skip over the w coordinate
- }
- dirty_ = true;
- }
- void ConstantBuffer::Apply()
- {
- if (dirty_ && object_)
- {
- graphics_->GetImpl()->GetDeviceContext()->UpdateSubresource((ID3D11Buffer*)object_, 0, 0, shadowData_.Get(), 0, 0);
- dirty_ = false;
- }
- }
- }
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