D3D9TextureCube.cpp 26 KB

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  1. //
  2. // Copyright (c) 2008-2015 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "../../Precompiled.h"
  23. #include "../../Core/Context.h"
  24. #include "../../Core/Profiler.h"
  25. #include "../../Graphics/Graphics.h"
  26. #include "../../Graphics/GraphicsEvents.h"
  27. #include "../../Graphics/GraphicsImpl.h"
  28. #include "../../Graphics/Renderer.h"
  29. #include "../../Graphics/TextureCube.h"
  30. #include "../../IO/FileSystem.h"
  31. #include "../../IO/Log.h"
  32. #include "../../Resource/ResourceCache.h"
  33. #include "../../Resource/XMLFile.h"
  34. #include "../../DebugNew.h"
  35. #ifdef _MSC_VER
  36. #pragma warning(disable:4355)
  37. #endif
  38. namespace Atomic
  39. {
  40. static const char* cubeMapLayoutNames[] = {
  41. "horizontal",
  42. "horizontalnvidia",
  43. "horizontalcross",
  44. "verticalcross",
  45. "blender",
  46. 0
  47. };
  48. static SharedPtr<Image> GetTileImage(Image* src, int tileX, int tileY, int tileWidth, int tileHeight)
  49. {
  50. return SharedPtr<Image>(
  51. src->GetSubimage(IntRect(tileX * tileWidth, tileY * tileHeight, (tileX + 1) * tileWidth, (tileY + 1) * tileHeight)));
  52. }
  53. TextureCube::TextureCube(Context* context) :
  54. Texture(context),
  55. lockedLevel_(-1)
  56. {
  57. // Default to clamp mode addressing
  58. addressMode_[COORD_U] = ADDRESS_CLAMP;
  59. addressMode_[COORD_V] = ADDRESS_CLAMP;
  60. addressMode_[COORD_W] = ADDRESS_CLAMP;
  61. for (unsigned i = 0; i < MAX_CUBEMAP_FACES; ++i)
  62. faceMemoryUse_[i] = 0;
  63. }
  64. TextureCube::~TextureCube()
  65. {
  66. Release();
  67. }
  68. void TextureCube::RegisterObject(Context* context)
  69. {
  70. context->RegisterFactory<TextureCube>();
  71. }
  72. bool TextureCube::BeginLoad(Deserializer& source)
  73. {
  74. ResourceCache* cache = GetSubsystem<ResourceCache>();
  75. // In headless mode, do not actually load the texture, just return success
  76. if (!graphics_)
  77. return true;
  78. // If device is lost, retry later
  79. if (graphics_->IsDeviceLost())
  80. {
  81. LOGWARNING("Texture load while device is lost");
  82. dataPending_ = true;
  83. return true;
  84. }
  85. cache->ResetDependencies(this);
  86. String texPath, texName, texExt;
  87. SplitPath(GetName(), texPath, texName, texExt);
  88. loadParameters_ = (new XMLFile(context_));
  89. if (!loadParameters_->Load(source))
  90. {
  91. loadParameters_.Reset();
  92. return false;
  93. }
  94. loadImages_.Clear();
  95. XMLElement textureElem = loadParameters_->GetRoot();
  96. XMLElement imageElem = textureElem.GetChild("image");
  97. // Single image and multiple faces with layout
  98. if (imageElem)
  99. {
  100. String name = imageElem.GetAttribute("name");
  101. // If path is empty, add the XML file path
  102. if (GetPath(name).Empty())
  103. name = texPath + name;
  104. SharedPtr<Image> image = cache->GetTempResource<Image>(name);
  105. if (!image)
  106. return false;
  107. int faceWidth, faceHeight;
  108. loadImages_.Resize(MAX_CUBEMAP_FACES);
  109. if (image->IsCubemap())
  110. {
  111. loadImages_[FACE_POSITIVE_X] = image;
  112. loadImages_[FACE_NEGATIVE_X] = loadImages_[FACE_POSITIVE_X]->GetNextSibling();
  113. loadImages_[FACE_POSITIVE_Y] = loadImages_[FACE_NEGATIVE_X]->GetNextSibling();
  114. loadImages_[FACE_NEGATIVE_Y] = loadImages_[FACE_POSITIVE_Y]->GetNextSibling();
  115. loadImages_[FACE_POSITIVE_Z] = loadImages_[FACE_NEGATIVE_Y]->GetNextSibling();
  116. loadImages_[FACE_NEGATIVE_Z] = loadImages_[FACE_POSITIVE_Z]->GetNextSibling();
  117. }
  118. else
  119. {
  120. CubeMapLayout layout = (CubeMapLayout)GetStringListIndex(imageElem.GetAttribute("layout").CString(), cubeMapLayoutNames, CML_HORIZONTAL);
  121. switch (layout)
  122. {
  123. case CML_HORIZONTAL:
  124. faceWidth = image->GetWidth() / MAX_CUBEMAP_FACES;
  125. faceHeight = image->GetHeight();
  126. loadImages_[FACE_POSITIVE_Z] = GetTileImage(image, 0, 0, faceWidth, faceHeight);
  127. loadImages_[FACE_POSITIVE_X] = GetTileImage(image, 1, 0, faceWidth, faceHeight);
  128. loadImages_[FACE_NEGATIVE_Z] = GetTileImage(image, 2, 0, faceWidth, faceHeight);
  129. loadImages_[FACE_NEGATIVE_X] = GetTileImage(image, 3, 0, faceWidth, faceHeight);
  130. loadImages_[FACE_POSITIVE_Y] = GetTileImage(image, 4, 0, faceWidth, faceHeight);
  131. loadImages_[FACE_NEGATIVE_Y] = GetTileImage(image, 5, 0, faceWidth, faceHeight);
  132. break;
  133. case CML_HORIZONTALNVIDIA:
  134. faceWidth = image->GetWidth() / MAX_CUBEMAP_FACES;
  135. faceHeight = image->GetHeight();
  136. for (unsigned i = 0; i < MAX_CUBEMAP_FACES; ++i)
  137. loadImages_[i] = GetTileImage(image, i, 0, faceWidth, faceHeight);
  138. break;
  139. case CML_HORIZONTALCROSS:
  140. faceWidth = image->GetWidth() / 4;
  141. faceHeight = image->GetHeight() / 3;
  142. loadImages_[FACE_POSITIVE_Y] = GetTileImage(image, 1, 0, faceWidth, faceHeight);
  143. loadImages_[FACE_NEGATIVE_X] = GetTileImage(image, 0, 1, faceWidth, faceHeight);
  144. loadImages_[FACE_POSITIVE_Z] = GetTileImage(image, 1, 1, faceWidth, faceHeight);
  145. loadImages_[FACE_POSITIVE_X] = GetTileImage(image, 2, 1, faceWidth, faceHeight);
  146. loadImages_[FACE_NEGATIVE_Z] = GetTileImage(image, 3, 1, faceWidth, faceHeight);
  147. loadImages_[FACE_NEGATIVE_Y] = GetTileImage(image, 1, 2, faceWidth, faceHeight);
  148. break;
  149. case CML_VERTICALCROSS:
  150. faceWidth = image->GetWidth() / 3;
  151. faceHeight = image->GetHeight() / 4;
  152. loadImages_[FACE_POSITIVE_Y] = GetTileImage(image, 1, 0, faceWidth, faceHeight);
  153. loadImages_[FACE_NEGATIVE_X] = GetTileImage(image, 0, 1, faceWidth, faceHeight);
  154. loadImages_[FACE_POSITIVE_Z] = GetTileImage(image, 1, 1, faceWidth, faceHeight);
  155. loadImages_[FACE_POSITIVE_X] = GetTileImage(image, 2, 1, faceWidth, faceHeight);
  156. loadImages_[FACE_NEGATIVE_Y] = GetTileImage(image, 1, 2, faceWidth, faceHeight);
  157. loadImages_[FACE_NEGATIVE_Z] = GetTileImage(image, 1, 3, faceWidth, faceHeight);
  158. if (loadImages_[FACE_NEGATIVE_Z])
  159. {
  160. loadImages_[FACE_NEGATIVE_Z]->FlipVertical();
  161. loadImages_[FACE_NEGATIVE_Z]->FlipHorizontal();
  162. }
  163. break;
  164. case CML_BLENDER:
  165. faceWidth = image->GetWidth() / 3;
  166. faceHeight = image->GetHeight() / 2;
  167. loadImages_[FACE_NEGATIVE_X] = GetTileImage(image, 0, 0, faceWidth, faceHeight);
  168. loadImages_[FACE_NEGATIVE_Z] = GetTileImage(image, 1, 0, faceWidth, faceHeight);
  169. loadImages_[FACE_POSITIVE_X] = GetTileImage(image, 2, 0, faceWidth, faceHeight);
  170. loadImages_[FACE_NEGATIVE_Y] = GetTileImage(image, 0, 1, faceWidth, faceHeight);
  171. loadImages_[FACE_POSITIVE_Y] = GetTileImage(image, 1, 1, faceWidth, faceHeight);
  172. loadImages_[FACE_POSITIVE_Z] = GetTileImage(image, 2, 1, faceWidth, faceHeight);
  173. break;
  174. }
  175. }
  176. }
  177. // Face per image
  178. else
  179. {
  180. XMLElement faceElem = textureElem.GetChild("face");
  181. while (faceElem)
  182. {
  183. String name = faceElem.GetAttribute("name");
  184. // If path is empty, add the XML file path
  185. if (GetPath(name).Empty())
  186. name = texPath + name;
  187. loadImages_.Push(cache->GetTempResource<Image>(name));
  188. cache->StoreResourceDependency(this, name);
  189. faceElem = faceElem.GetNext("face");
  190. }
  191. }
  192. // Precalculate mip levels if async loading
  193. if (GetAsyncLoadState() == ASYNC_LOADING)
  194. {
  195. for (unsigned i = 0; i < loadImages_.Size(); ++i)
  196. {
  197. if (loadImages_[i])
  198. loadImages_[i]->PrecalculateLevels();
  199. }
  200. }
  201. return true;
  202. }
  203. bool TextureCube::EndLoad()
  204. {
  205. // In headless mode, do not actually load the texture, just return success
  206. if (!graphics_ || graphics_->IsDeviceLost())
  207. return true;
  208. // If over the texture budget, see if materials can be freed to allow textures to be freed
  209. CheckTextureBudget(GetTypeStatic());
  210. SetParameters(loadParameters_);
  211. for (unsigned i = 0; i < loadImages_.Size() && i < MAX_CUBEMAP_FACES; ++i)
  212. SetData((CubeMapFace)i, loadImages_[i]);
  213. loadImages_.Clear();
  214. loadParameters_.Reset();
  215. return true;
  216. }
  217. void TextureCube::OnDeviceLost()
  218. {
  219. if (pool_ == D3DPOOL_DEFAULT)
  220. Release();
  221. }
  222. void TextureCube::OnDeviceReset()
  223. {
  224. if (pool_ == D3DPOOL_DEFAULT || !object_ || dataPending_)
  225. {
  226. // If has a resource file, reload through the resource cache. Otherwise just recreate.
  227. ResourceCache* cache = GetSubsystem<ResourceCache>();
  228. if (cache->Exists(GetName()))
  229. dataLost_ = !cache->ReloadResource(this);
  230. if (!object_)
  231. {
  232. Create();
  233. dataLost_ = true;
  234. }
  235. }
  236. dataPending_ = false;
  237. }
  238. void TextureCube::Release()
  239. {
  240. if (object_)
  241. {
  242. if (!graphics_)
  243. return;
  244. for (unsigned i = 0; i < MAX_TEXTURE_UNITS; ++i)
  245. {
  246. if (graphics_->GetTexture(i) == this)
  247. graphics_->SetTexture(i, 0);
  248. }
  249. for (unsigned i = 0; i < MAX_CUBEMAP_FACES; ++i)
  250. {
  251. if (renderSurfaces_[i])
  252. renderSurfaces_[i]->Release();
  253. }
  254. ((IDirect3DCubeTexture9*)object_)->Release();
  255. object_ = 0;
  256. }
  257. }
  258. bool TextureCube::SetSize(int size, unsigned format, TextureUsage usage)
  259. {
  260. if (size <= 0)
  261. {
  262. LOGERROR("Zero or negative cube texture size");
  263. return false;
  264. }
  265. if (usage == TEXTURE_DEPTHSTENCIL)
  266. {
  267. LOGERROR("Depth-stencil usage not supported for cube maps");
  268. return false;
  269. }
  270. // Delete the old rendersurfaces if any
  271. for (unsigned i = 0; i < MAX_CUBEMAP_FACES; ++i)
  272. {
  273. renderSurfaces_[i].Reset();
  274. faceMemoryUse_[i] = 0;
  275. }
  276. pool_ = D3DPOOL_MANAGED;
  277. usage_ = 0;
  278. if (usage == TEXTURE_RENDERTARGET)
  279. {
  280. for (unsigned i = 0; i < MAX_CUBEMAP_FACES; ++i)
  281. renderSurfaces_[i] = new RenderSurface(this);
  282. usage_ |= D3DUSAGE_RENDERTARGET;
  283. pool_ = D3DPOOL_DEFAULT;
  284. // Nearest filtering and mipmaps disabled by default
  285. filterMode_ = FILTER_NEAREST;
  286. requestedLevels_ = 1;
  287. }
  288. else if (usage == TEXTURE_DYNAMIC)
  289. {
  290. usage_ |= D3DUSAGE_DYNAMIC;
  291. pool_ = D3DPOOL_DEFAULT;
  292. }
  293. if (usage == TEXTURE_RENDERTARGET)
  294. SubscribeToEvent(E_RENDERSURFACEUPDATE, HANDLER(TextureCube, HandleRenderSurfaceUpdate));
  295. else
  296. UnsubscribeFromEvent(E_RENDERSURFACEUPDATE);
  297. width_ = size;
  298. height_ = size;
  299. format_ = format;
  300. return Create();
  301. }
  302. bool TextureCube::SetData(CubeMapFace face, unsigned level, int x, int y, int width, int height, const void* data)
  303. {
  304. PROFILE(SetTextureData);
  305. if (!object_)
  306. {
  307. LOGERROR("No texture created, can not set data");
  308. return false;
  309. }
  310. if (!data)
  311. {
  312. LOGERROR("Null source for setting data");
  313. return false;
  314. }
  315. if (level >= levels_)
  316. {
  317. LOGERROR("Illegal mip level for setting data");
  318. return false;
  319. }
  320. if (graphics_->IsDeviceLost())
  321. {
  322. LOGWARNING("Texture data assignment while device is lost");
  323. dataPending_ = true;
  324. return true;
  325. }
  326. if (IsCompressed())
  327. {
  328. x &= ~3;
  329. y &= ~3;
  330. }
  331. int levelWidth = GetLevelWidth(level);
  332. int levelHeight = GetLevelHeight(level);
  333. if (x < 0 || x + width > levelWidth || y < 0 || y + height > levelHeight || width <= 0 || height <= 0)
  334. {
  335. LOGERROR("Illegal dimensions for setting data");
  336. return false;
  337. }
  338. D3DLOCKED_RECT d3dLockedRect;
  339. RECT d3dRect;
  340. d3dRect.left = x;
  341. d3dRect.top = y;
  342. d3dRect.right = x + width;
  343. d3dRect.bottom = y + height;
  344. DWORD flags = 0;
  345. if (level == 0 && x == 0 && y == 0 && width == levelWidth && height == levelHeight && pool_ == D3DPOOL_DEFAULT)
  346. flags |= D3DLOCK_DISCARD;
  347. if (FAILED(((IDirect3DCubeTexture9*)object_)->LockRect((D3DCUBEMAP_FACES)face, level, &d3dLockedRect,
  348. (flags & D3DLOCK_DISCARD) ? 0 : &d3dRect, flags)))
  349. {
  350. LOGERROR("Could not lock texture");
  351. return false;
  352. }
  353. if (IsCompressed())
  354. {
  355. height = (height + 3) >> 2;
  356. y >>= 2;
  357. }
  358. unsigned char* src = (unsigned char*)data;
  359. unsigned rowSize = GetRowDataSize(width);
  360. // GetRowDataSize() returns CPU-side (source) data size, so need to convert for X8R8G8B8
  361. if (format_ == D3DFMT_X8R8G8B8)
  362. rowSize = rowSize / 3 * 4;
  363. // Perform conversion from RGB / RGBA as necessary
  364. switch (format_)
  365. {
  366. default:
  367. for (int i = 0; i < height; ++i)
  368. {
  369. unsigned char* dest = (unsigned char*)d3dLockedRect.pBits + i * d3dLockedRect.Pitch;
  370. memcpy(dest, src, rowSize);
  371. src += rowSize;
  372. }
  373. break;
  374. case D3DFMT_X8R8G8B8:
  375. for (int i = 0; i < height; ++i)
  376. {
  377. unsigned char* dest = (unsigned char*)d3dLockedRect.pBits + i * d3dLockedRect.Pitch;
  378. for (int j = 0; j < width; ++j)
  379. {
  380. *dest++ = src[2];
  381. *dest++ = src[1];
  382. *dest++ = src[0];
  383. *dest++ = 255;
  384. src += 3;
  385. }
  386. }
  387. break;
  388. case D3DFMT_A8R8G8B8:
  389. for (int i = 0; i < height; ++i)
  390. {
  391. unsigned char* dest = (unsigned char*)d3dLockedRect.pBits + i * d3dLockedRect.Pitch;
  392. for (int j = 0; j < width; ++j)
  393. {
  394. *dest++ = src[2];
  395. *dest++ = src[1];
  396. *dest++ = src[0];
  397. *dest++ = src[3];
  398. src += 4;
  399. }
  400. }
  401. break;
  402. }
  403. ((IDirect3DCubeTexture9*)object_)->UnlockRect((D3DCUBEMAP_FACES)face, level);
  404. return true;
  405. }
  406. bool TextureCube::SetData(CubeMapFace face, Deserializer& source)
  407. {
  408. SharedPtr<Image> image(new Image(context_));
  409. if (!image->Load(source))
  410. return false;
  411. return SetData(face, image);
  412. }
  413. bool TextureCube::SetData(CubeMapFace face, SharedPtr<Image> image, bool useAlpha)
  414. {
  415. if (!image)
  416. {
  417. LOGERROR("Null image, can not load texture");
  418. return false;
  419. }
  420. unsigned memoryUse = 0;
  421. int quality = QUALITY_HIGH;
  422. Renderer* renderer = GetSubsystem<Renderer>();
  423. if (renderer)
  424. quality = renderer->GetTextureQuality();
  425. if (!image->IsCompressed())
  426. {
  427. unsigned char* levelData = image->GetData();
  428. int levelWidth = image->GetWidth();
  429. int levelHeight = image->GetHeight();
  430. unsigned components = image->GetComponents();
  431. unsigned format = 0;
  432. if (levelWidth != levelHeight)
  433. {
  434. LOGERROR("Cube texture width not equal to height");
  435. return false;
  436. }
  437. // Discard unnecessary mip levels
  438. for (unsigned i = 0; i < mipsToSkip_[quality]; ++i)
  439. {
  440. image = image->GetNextLevel();
  441. levelData = image->GetData();
  442. levelWidth = image->GetWidth();
  443. levelHeight = image->GetHeight();
  444. }
  445. switch (components)
  446. {
  447. case 1:
  448. format = useAlpha ? Graphics::GetAlphaFormat() : Graphics::GetLuminanceFormat();
  449. break;
  450. case 2:
  451. format = Graphics::GetLuminanceAlphaFormat();
  452. break;
  453. case 3:
  454. format = Graphics::GetRGBFormat();
  455. break;
  456. case 4:
  457. format = Graphics::GetRGBAFormat();
  458. break;
  459. default:
  460. assert(false); // Should never reach here
  461. break;
  462. }
  463. // Create the texture when face 0 is being loaded, check that rest of the faces are same size & format
  464. if (!face)
  465. {
  466. // If image was previously compressed, reset number of requested levels to avoid error if level count is too high for new size
  467. if (IsCompressed() && requestedLevels_ > 1)
  468. requestedLevels_ = 0;
  469. SetSize(levelWidth, format);
  470. }
  471. else
  472. {
  473. if (!object_)
  474. {
  475. LOGERROR("Cube texture face 0 must be loaded first");
  476. return false;
  477. }
  478. if (levelWidth != width_ || format != format_)
  479. {
  480. LOGERROR("Cube texture face does not match size or format of face 0");
  481. return false;
  482. }
  483. }
  484. for (unsigned i = 0; i < levels_; ++i)
  485. {
  486. SetData(face, i, 0, 0, levelWidth, levelHeight, levelData);
  487. memoryUse += levelWidth * levelHeight * components;
  488. if (i < levels_ - 1)
  489. {
  490. image = image->GetNextLevel();
  491. levelData = image->GetData();
  492. levelWidth = image->GetWidth();
  493. levelHeight = image->GetHeight();
  494. }
  495. }
  496. }
  497. else
  498. {
  499. int width = image->GetWidth();
  500. int height = image->GetHeight();
  501. unsigned levels = image->GetNumCompressedLevels();
  502. unsigned format = graphics_->GetFormat(image->GetCompressedFormat());
  503. bool needDecompress = false;
  504. if (width != height)
  505. {
  506. LOGERROR("Cube texture width not equal to height");
  507. return false;
  508. }
  509. if (!format)
  510. {
  511. format = Graphics::GetRGBAFormat();
  512. needDecompress = true;
  513. }
  514. unsigned mipsToSkip = mipsToSkip_[quality];
  515. if (mipsToSkip >= levels)
  516. mipsToSkip = levels - 1;
  517. while (mipsToSkip && (width / (1 << mipsToSkip) < 4 || height / (1 << mipsToSkip) < 4))
  518. --mipsToSkip;
  519. width /= (1 << mipsToSkip);
  520. height /= (1 << mipsToSkip);
  521. // Create the texture when face 0 is being loaded, assume rest of the faces are same size & format
  522. if (!face)
  523. {
  524. SetNumLevels((unsigned)Max((int)(levels - mipsToSkip), 1));
  525. SetSize(width, format);
  526. }
  527. else
  528. {
  529. if (!object_)
  530. {
  531. LOGERROR("Cube texture face 0 must be loaded first");
  532. return false;
  533. }
  534. if (width != width_ || format != format_)
  535. {
  536. LOGERROR("Cube texture face does not match size or format of face 0");
  537. return false;
  538. }
  539. }
  540. for (unsigned i = 0; i < levels_ && i < levels - mipsToSkip; ++i)
  541. {
  542. CompressedLevel level = image->GetCompressedLevel(i + mipsToSkip);
  543. if (!needDecompress)
  544. {
  545. SetData(face, i, 0, 0, level.width_, level.height_, level.data_);
  546. memoryUse += level.rows_ * level.rowSize_;
  547. }
  548. else
  549. {
  550. unsigned char* rgbaData = new unsigned char[level.width_ * level.height_ * 4];
  551. level.Decompress(rgbaData);
  552. SetData(face, i, 0, 0, level.width_, level.height_, rgbaData);
  553. memoryUse += level.width_ * level.height_ * 4;
  554. delete[] rgbaData;
  555. }
  556. }
  557. }
  558. faceMemoryUse_[face] = memoryUse;
  559. unsigned totalMemoryUse = sizeof(TextureCube);
  560. for (unsigned i = 0; i < MAX_CUBEMAP_FACES; ++i)
  561. totalMemoryUse += faceMemoryUse_[i];
  562. SetMemoryUse(totalMemoryUse);
  563. return true;
  564. }
  565. bool TextureCube::GetData(CubeMapFace face, unsigned level, void* dest) const
  566. {
  567. if (!object_)
  568. {
  569. LOGERROR("No texture created, can not get data");
  570. return false;
  571. }
  572. if (!dest)
  573. {
  574. LOGERROR("Null destination for getting data");
  575. return false;
  576. }
  577. if (level >= levels_)
  578. {
  579. LOGERROR("Illegal mip level for getting data");
  580. return false;
  581. }
  582. if (graphics_->IsDeviceLost())
  583. {
  584. LOGWARNING("Getting texture data while device is lost");
  585. return false;
  586. }
  587. int levelWidth = GetLevelWidth(level);
  588. int levelHeight = GetLevelHeight(level);
  589. D3DLOCKED_RECT d3dLockedRect;
  590. RECT d3dRect;
  591. d3dRect.left = 0;
  592. d3dRect.top = 0;
  593. d3dRect.right = levelWidth;
  594. d3dRect.bottom = levelHeight;
  595. IDirect3DSurface9* offscreenSurface = 0;
  596. // Need to use a offscreen surface & GetRenderTargetData() for rendertargets
  597. if (renderSurfaces_[face])
  598. {
  599. if (level != 0)
  600. {
  601. LOGERROR("Can only get mip level 0 data from a rendertarget");
  602. return false;
  603. }
  604. IDirect3DDevice9* device = graphics_->GetImpl()->GetDevice();
  605. device->CreateOffscreenPlainSurface((UINT)width_, (UINT)height_, (D3DFORMAT)format_, D3DPOOL_SYSTEMMEM, &offscreenSurface, 0);
  606. if (!offscreenSurface)
  607. {
  608. LOGERROR("Could not create surface for getting rendertarget data");
  609. return false;
  610. }
  611. device->GetRenderTargetData((IDirect3DSurface9*)renderSurfaces_[face]->GetSurface(), offscreenSurface);
  612. if (FAILED(offscreenSurface->LockRect(&d3dLockedRect, &d3dRect, D3DLOCK_READONLY)))
  613. {
  614. LOGERROR("Could not lock surface for getting rendertarget data");
  615. offscreenSurface->Release();
  616. return false;
  617. }
  618. }
  619. else
  620. {
  621. if (FAILED(
  622. ((IDirect3DCubeTexture9*)object_)->LockRect((D3DCUBEMAP_FACES)face, level, &d3dLockedRect, &d3dRect, D3DLOCK_READONLY)))
  623. {
  624. LOGERROR("Could not lock texture");
  625. return false;
  626. }
  627. }
  628. int height = levelHeight;
  629. if (IsCompressed())
  630. height = (height + 3) >> 2;
  631. unsigned char* destPtr = (unsigned char*)dest;
  632. unsigned rowSize = GetRowDataSize(levelWidth);
  633. // GetRowDataSize() returns CPU-side (destination) data size, so need to convert for X8R8G8B8
  634. if (format_ == D3DFMT_X8R8G8B8)
  635. rowSize = rowSize / 3 * 4;
  636. // Perform conversion to RGB / RGBA as necessary
  637. switch (format_)
  638. {
  639. default:
  640. for (int i = 0; i < height; ++i)
  641. {
  642. unsigned char* src = (unsigned char*)d3dLockedRect.pBits + i * d3dLockedRect.Pitch;
  643. memcpy(destPtr, src, rowSize);
  644. destPtr += rowSize;
  645. }
  646. break;
  647. case D3DFMT_X8R8G8B8:
  648. for (int i = 0; i < height; ++i)
  649. {
  650. unsigned char* src = (unsigned char*)d3dLockedRect.pBits + i * d3dLockedRect.Pitch;
  651. for (int j = 0; j < levelWidth; ++j)
  652. {
  653. destPtr[2] = *src++;
  654. destPtr[1] = *src++;
  655. destPtr[0] = *src++;
  656. ++src;
  657. destPtr += 3;
  658. }
  659. }
  660. break;
  661. case D3DFMT_A8R8G8B8:
  662. for (int i = 0; i < height; ++i)
  663. {
  664. unsigned char* src = (unsigned char*)d3dLockedRect.pBits + i * d3dLockedRect.Pitch;
  665. for (int j = 0; j < levelWidth; ++j)
  666. {
  667. destPtr[2] = *src++;
  668. destPtr[1] = *src++;
  669. destPtr[0] = *src++;
  670. destPtr[3] = *src++;
  671. destPtr += 4;
  672. }
  673. }
  674. break;
  675. }
  676. if (offscreenSurface)
  677. {
  678. offscreenSurface->UnlockRect();
  679. offscreenSurface->Release();
  680. }
  681. else
  682. ((IDirect3DCubeTexture9*)object_)->UnlockRect((D3DCUBEMAP_FACES)face, level);
  683. return true;
  684. }
  685. bool TextureCube::Create()
  686. {
  687. Release();
  688. if (!graphics_ || !width_ || !height_)
  689. return false;
  690. if (graphics_->IsDeviceLost())
  691. {
  692. LOGWARNING("Texture creation while device is lost");
  693. return true;
  694. }
  695. IDirect3DDevice9* device = graphics_->GetImpl()->GetDevice();
  696. if (!device || FAILED(device->CreateCubeTexture(
  697. (UINT)width_,
  698. requestedLevels_,
  699. usage_,
  700. (D3DFORMAT)format_,
  701. (D3DPOOL)pool_,
  702. (IDirect3DCubeTexture9**)&object_,
  703. 0)))
  704. {
  705. LOGERROR("Could not create cube texture");
  706. return false;
  707. }
  708. levels_ = ((IDirect3DCubeTexture9*)object_)->GetLevelCount();
  709. if (usage_ & D3DUSAGE_RENDERTARGET)
  710. {
  711. for (unsigned i = 0; i < MAX_CUBEMAP_FACES; ++i)
  712. {
  713. ((IDirect3DCubeTexture9*)object_)->GetCubeMapSurface((D3DCUBEMAP_FACES)i, 0,
  714. (IDirect3DSurface9**)&renderSurfaces_[i]->surface_);
  715. }
  716. }
  717. return true;
  718. }
  719. void TextureCube::HandleRenderSurfaceUpdate(StringHash eventType, VariantMap& eventData)
  720. {
  721. for (unsigned i = 0; i < MAX_CUBEMAP_FACES; ++i)
  722. {
  723. if (renderSurfaces_[i] && renderSurfaces_[i]->GetUpdateMode() == SURFACE_UPDATEALWAYS)
  724. renderSurfaces_[i]->QueueUpdate();
  725. }
  726. }
  727. }