Gareth Fouche 991c2ffd6c Fixes to the LitSolid shader to ensure that lights that don't have "cast shadows" enabled don't contribute their lighting value to the lighting calculation for lightmapped objects, and made sure that the environment map is shaded by the lightmap properly, if both are used. 10 anni fa
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Atomic2D.hlsl 1d11c9a6c8 Reorganizing resources 10 anni fa
AutoExposure.hlsl 1d11c9a6c8 Reorganizing resources 10 anni fa
Basic.hlsl 5b7a672d26 Updates 10 anni fa
Bloom.hlsl 1d11c9a6c8 Reorganizing resources 10 anni fa
BloomHDR.hlsl 1d11c9a6c8 Reorganizing resources 10 anni fa
Blur.hlsl 1d11c9a6c8 Reorganizing resources 10 anni fa
ClearFramebuffer.hlsl 1d11c9a6c8 Reorganizing resources 10 anni fa
ColorCorrection.hlsl 1d11c9a6c8 Reorganizing resources 10 anni fa
CopyFramebuffer.hlsl 1d11c9a6c8 Reorganizing resources 10 anni fa
DeferredLight.hlsl 1d11c9a6c8 Reorganizing resources 10 anni fa
Depth.hlsl 5b7a672d26 Updates 10 anni fa
FXAA2.hlsl 1d11c9a6c8 Reorganizing resources 10 anni fa
FXAA3.hlsl 1d11c9a6c8 Reorganizing resources 10 anni fa
Fog.hlsl 1d11c9a6c8 Reorganizing resources 10 anni fa
GammaCorrection.hlsl 1d11c9a6c8 Reorganizing resources 10 anni fa
GreyScale.hlsl 1d11c9a6c8 Reorganizing resources 10 anni fa
Light2D.hlsl 1d11c9a6c8 Reorganizing resources 10 anni fa
Lighting.hlsl 1d11c9a6c8 Reorganizing resources 10 anni fa
LitParticle.hlsl 1d11c9a6c8 Reorganizing resources 10 anni fa
LitSolid.hlsl 991c2ffd6c Fixes to the LitSolid shader to ensure that lights that don't have "cast shadows" enabled don't contribute their lighting value to the lighting calculation for lightmapped objects, and made sure that the environment map is shaded by the lightmap properly, if both are used. 10 anni fa
PostProcess.hlsl 1d11c9a6c8 Reorganizing resources 10 anni fa
PrepassLight.hlsl 1d11c9a6c8 Reorganizing resources 10 anni fa
ProcSky.hlsl 1d11c9a6c8 Reorganizing resources 10 anni fa
Samplers.hlsl 5b7a672d26 Updates 10 anni fa
ScreenPos.hlsl 1d11c9a6c8 Reorganizing resources 10 anni fa
Shadow.hlsl 1d11c9a6c8 Reorganizing resources 10 anni fa
Shadow2D.hlsl 1d11c9a6c8 Reorganizing resources 10 anni fa
Skybox.hlsl 1d11c9a6c8 Reorganizing resources 10 anni fa
Stencil.hlsl 1d11c9a6c8 Reorganizing resources 10 anni fa
TerrainBlend.hlsl 1d11c9a6c8 Reorganizing resources 10 anni fa
Text.hlsl 1d11c9a6c8 Reorganizing resources 10 anni fa
Tonemap.hlsl 1d11c9a6c8 Reorganizing resources 10 anni fa
Transform.hlsl 1d11c9a6c8 Reorganizing resources 10 anni fa
Uniforms.hlsl 1d11c9a6c8 Reorganizing resources 10 anni fa
Unlit.hlsl 1d11c9a6c8 Reorganizing resources 10 anni fa
Vegetation.hlsl 1d11c9a6c8 Reorganizing resources 10 anni fa
VegetationDepth.hlsl 1d11c9a6c8 Reorganizing resources 10 anni fa
VegetationShadow.hlsl 1d11c9a6c8 Reorganizing resources 10 anni fa
Water.hlsl 1d11c9a6c8 Reorganizing resources 10 anni fa