InspectorFrame.ts 4.4 KB

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  1. //
  2. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  3. // LICENSE: Atomic Game Engine Editor and Tools EULA
  4. // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
  5. // license information: https://github.com/AtomicGameEngine/AtomicGameEngine
  6. //
  7. import EditorEvents = require("editor/EditorEvents");
  8. import ScriptWidget = require("ui/ScriptWidget");
  9. import DataBinding = require("./DataBinding");
  10. // inspectors
  11. import MaterialInspector = require("./MaterialInspector");
  12. import ModelInspector = require("./ModelInspector");
  13. import AssemblyInspector = require("./AssemblyInspector");
  14. import PrefabInspector = require("./PrefabInspector");
  15. import SelectionInspector = require("./SelectionInspector");
  16. // make sure these are hooked in
  17. import "./SelectionEditTypes";
  18. import "./SelectionSectionCoreUI";
  19. class InspectorFrame extends ScriptWidget {
  20. scene: Atomic.Scene = null;
  21. sceneEditor: Editor.SceneEditor3D;
  22. selectionInspector: SelectionInspector;
  23. constructor() {
  24. super();
  25. this.gravity = Atomic.UI_GRAVITY_TOP_BOTTOM;
  26. this.load("AtomicEditor/editor/ui/inspectorframe.tb.txt");
  27. var container = this.getWidget("inspectorcontainer");
  28. this.subscribeToEvent(EditorEvents.EditResource, (data) => this.handleEditResource(data));
  29. this.subscribeToEvent("ProjectUnloaded", (data) => this.handleProjectUnloaded(data));
  30. this.subscribeToEvent(EditorEvents.ActiveSceneEditorChange, (data) => this.handleActiveSceneEditorChanged(data));
  31. }
  32. handleActiveSceneEditorChanged(event: EditorEvents.ActiveSceneEditorChangeEvent) {
  33. if (this.scene)
  34. this.unsubscribeFromEvents(this.scene);
  35. this.sceneEditor = null;
  36. this.scene = null;
  37. if (!event.sceneEditor)
  38. return;
  39. this.sceneEditor = event.sceneEditor;
  40. this.scene = event.sceneEditor.scene;
  41. if (this.scene) {
  42. this.subscribeToEvent(this.scene, "SceneNodeSelected", (event: Editor.SceneNodeSelectedEvent) => this.handleSceneNodeSelected(event));
  43. }
  44. }
  45. handleSceneNodeSelected(ev: Editor.SceneNodeSelectedEvent) {
  46. var selection = this.sceneEditor.selection;
  47. if (this.selectionInspector) {
  48. if (ev.selected) {
  49. this.selectionInspector.addNode(ev.node);
  50. } else {
  51. this.selectionInspector.removeNode(ev.node);
  52. }
  53. } else if (ev.selected) {
  54. var container = this.getWidget("inspectorcontainer");
  55. container.deleteAllChildren();
  56. var inspector = this.selectionInspector = new SelectionInspector(this.sceneEditor);
  57. inspector.addNode(ev.node);
  58. container.addChild(inspector);
  59. }
  60. return;
  61. }
  62. handleProjectUnloaded(data) {
  63. var container = this.getWidget("inspectorcontainer");
  64. container.deleteAllChildren();
  65. }
  66. handleEditResource(ev: EditorEvents.EditResourceEvent) {
  67. var path = ev.path;
  68. var db = ToolCore.getAssetDatabase();
  69. var asset = db.getAssetByPath(path);
  70. if (asset) {
  71. this.inspectAsset(asset);
  72. }
  73. }
  74. inspectAsset(asset: ToolCore.Asset) {
  75. var container = this.getWidget("inspectorcontainer");
  76. container.deleteAllChildren();
  77. if (asset.importerTypeName == "ModelImporter") {
  78. var inspector = new ModelInspector();
  79. container.addChild(inspector);
  80. inspector.inspect(asset);
  81. }
  82. if (asset.importerTypeName == "MaterialImporter") {
  83. var cache = Atomic.getResourceCache();
  84. var material = <Atomic.Material>cache.getResource("Material", asset.path);
  85. if (!material) {
  86. return;
  87. }
  88. var materialInspector = new MaterialInspector();
  89. container.addChild(materialInspector);
  90. materialInspector.inspect(asset, material);
  91. }
  92. if (asset.importerTypeName == "NETAssemblyImporter") {
  93. var assemblyInspector = new AssemblyInspector();
  94. container.addChild(assemblyInspector);
  95. assemblyInspector.inspect(asset);
  96. }
  97. if (asset.importerTypeName == "PrefabImporter") {
  98. var prefabInspector = new PrefabInspector();
  99. container.addChild(prefabInspector);
  100. prefabInspector.inspect(asset);
  101. }
  102. }
  103. }
  104. export = InspectorFrame;