IPCWindows.h 3.4 KB

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  1. //
  2. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #ifdef ATOMIC_PLATFORM_WINDOWS
  23. #pragma once
  24. #include "../Core/Mutex.h"
  25. #include "../Core/Thread.h"
  26. #include "../Core/Object.h"
  27. #include "IPCTypes.h"
  28. namespace Atomic
  29. {
  30. class PipePair {
  31. public:
  32. PipePair();
  33. IPCHandle serverRead() const { return srvRead_; }
  34. IPCHandle serverWrite() const { return srvWrite_; }
  35. IPCHandle clientRead() const { return clnRead_; }
  36. IPCHandle clientWrite() const { return clnWrite_; }
  37. static IPCHandle OpenPipeServer(const wchar_t* name, bool read);
  38. static IPCHandle OpenPipeClient(const wchar_t* name, bool read);
  39. private:
  40. IPCHandle srvRead_;
  41. IPCHandle srvWrite_;
  42. IPCHandle clnRead_;
  43. IPCHandle clnWrite_;
  44. };
  45. class PipeWin {
  46. public:
  47. PipeWin();
  48. ~PipeWin();
  49. bool OpenClient(IPCHandle pipeRead, IPCHandle pipeWrite);
  50. bool OpenServer(IPCHandle pipeRead, IPCHandle pipeWrite);
  51. bool Write(const void* buf, size_t sz);
  52. bool Read(void* buf, size_t* sz);
  53. bool IsConnected() const { return pipeRead_ != INVALID_IPCHANDLE_VALUE && pipeWrite_ != INVALID_IPCHANDLE_VALUE; }
  54. private:
  55. class ReaderThread : public Thread
  56. {
  57. public:
  58. ReaderThread(PipeWin* pipeWin) : pipeWin_(pipeWin), readSize_(0)
  59. {
  60. buf_.Resize(4096);
  61. }
  62. void Kill();
  63. void ThreadFunction();
  64. Mutex mutex_;
  65. PipeWin* pipeWin_;
  66. PODVector<char> buf_;
  67. unsigned readSize_;
  68. };
  69. IPCHandle pipeRead_;
  70. IPCHandle pipeWrite_;
  71. ReaderThread readerThread_;
  72. };
  73. class PipeTransport : public PipeWin {
  74. public:
  75. static const size_t kBufferSz = 4096;
  76. bool Send(const void* buf, size_t sz) {
  77. return Write(buf, sz);
  78. }
  79. char* Receive(size_t* size);
  80. private:
  81. PODVector<char> buf_;
  82. };
  83. class IPCProcess : public Object
  84. {
  85. OBJECT(IPCProcess)
  86. public:
  87. IPCProcess(Context* context, IPCHandle clientRead, IPCHandle clientWrite, IPCHandle pid = INVALID_IPCHANDLE_VALUE);
  88. virtual ~IPCProcess();
  89. bool IsRunning();
  90. IPCHandle clientRead() const { return clientRead_; }
  91. IPCHandle clientWrite() const { return clientWrite_; }
  92. bool Launch(const String& command, const Vector<String>& args, const String& initialDirectory);
  93. private:
  94. IPCHandle pid_;
  95. IPCHandle clientRead_;
  96. IPCHandle clientWrite_;
  97. };
  98. }
  99. #endif