SceneEditHistory.cpp 4.4 KB

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  1. #include <Atomic/IO/Log.h>
  2. #include <Atomic/Scene/SceneEvents.h>
  3. #include "SceneEditor3D.h"
  4. #include "SceneEditor3DEvents.h"
  5. #include "SceneEditOp.h"
  6. #include "SceneSelection.h"
  7. #include "SceneEditHistory.h"
  8. namespace AtomicEditor
  9. {
  10. SceneEditHistory::SceneEditHistory(Context* context, SceneEditor3D* sceneEditor) : Object(context),
  11. sceneEditor_(sceneEditor),
  12. curSelEditOp_(0),
  13. addingRemovingNodes_(false)
  14. {
  15. SubscribeToEvent(sceneEditor_->GetScene(), E_SCENENODESELECTED, HANDLER(SceneEditHistory, HandleSceneNodeSelected));
  16. SubscribeToEvent(sceneEditor_->GetScene(), E_SCENEEDITBEGIN, HANDLER(SceneEditHistory, HandleSceneEditBegin));
  17. SubscribeToEvent(sceneEditor_->GetScene(), E_SCENEEDITEND, HANDLER(SceneEditHistory, HandleSceneEditEnd));
  18. SubscribeToEvent(sceneEditor_->GetScene(), E_SCENEEDITADDREMOVENODES, HANDLER(SceneEditHistory, HandleSceneEditAddRemoveNodes));
  19. SubscribeToEvent(sceneEditor_->GetScene(), E_SCENEEDITNODEADDED, HANDLER(SceneEditHistory, HandleSceneEditNodeAdded));
  20. SubscribeToEvent(sceneEditor_->GetScene(), E_SCENEEDITNODEREMOVED, HANDLER(SceneEditHistory, HandleSceneEditNodeRemoved));
  21. }
  22. SceneEditHistory::~SceneEditHistory()
  23. {
  24. }
  25. void SceneEditHistory::HandleSceneEditBegin(StringHash eventType, VariantMap& eventData)
  26. {
  27. assert(0);
  28. BeginSelectionEdit();
  29. }
  30. void SceneEditHistory::HandleSceneEditEnd(StringHash eventType, VariantMap& eventData)
  31. {
  32. EndSelectionEdit();
  33. }
  34. void SceneEditHistory::HandleSceneEditAddRemoveNodes(StringHash eventType, VariantMap& eventData)
  35. {
  36. bool end = eventData[SceneEditAddRemoveNodes::P_END].GetBool();
  37. if (end)
  38. {
  39. addingRemovingNodes_ = false;
  40. EndSelectionEdit(true);
  41. }
  42. else
  43. {
  44. addingRemovingNodes_ = true;
  45. EndSelectionEdit(false);
  46. curSelEditOp_ = new SelectionEditOp(sceneEditor_->GetScene());
  47. }
  48. }
  49. void SceneEditHistory::HandleSceneEditNodeAdded(StringHash eventType, VariantMap& eventData)
  50. {
  51. if (!addingRemovingNodes_)
  52. return;
  53. assert(curSelEditOp_);
  54. Node* node = static_cast<Node*>(eventData[NodeAdded::P_NODE].GetPtr());
  55. Node* parent = static_cast<Node*>(eventData[NodeAdded::P_PARENT].GetPtr());
  56. curSelEditOp_->NodeAdded(node, parent);
  57. }
  58. void SceneEditHistory::HandleSceneEditNodeRemoved(StringHash eventType, VariantMap& eventData)
  59. {
  60. if (!addingRemovingNodes_)
  61. return;
  62. assert(curSelEditOp_);
  63. Node* node = static_cast<Node*>(eventData[NodeAdded::P_NODE].GetPtr());
  64. Node* parent = static_cast<Node*>(eventData[NodeAdded::P_PARENT].GetPtr());
  65. curSelEditOp_->NodeRemoved(node, parent);
  66. }
  67. void SceneEditHistory::AddUndoOp(SelectionEditOp* op)
  68. {
  69. undoHistory_.Push(op);
  70. sceneEditor_->GetScene()->SendEvent(E_SCENEEDITSCENEMODIFIED);
  71. for (unsigned i = 0; i < redoHistory_.Size(); i++)
  72. {
  73. delete redoHistory_[i];
  74. }
  75. redoHistory_.Clear();
  76. }
  77. void SceneEditHistory::BeginSelectionEdit()
  78. {
  79. assert(!curSelEditOp_);
  80. Vector<SharedPtr<Node>>& nodes = sceneEditor_->GetSelection()->GetNodes();
  81. if (!nodes.Size())
  82. return;
  83. curSelEditOp_ = new SelectionEditOp(sceneEditor_->GetScene());
  84. curSelEditOp_->SetNodes(nodes);
  85. }
  86. void SceneEditHistory::EndSelectionEdit(bool begin)
  87. {
  88. if (!curSelEditOp_)
  89. return;
  90. curSelEditOp_->RegisterEdit();
  91. if (curSelEditOp_->Commit())
  92. {
  93. AddUndoOp(curSelEditOp_);
  94. }
  95. else
  96. {
  97. delete curSelEditOp_;
  98. }
  99. curSelEditOp_ = 0;
  100. if (begin)
  101. BeginSelectionEdit();
  102. }
  103. void SceneEditHistory::Undo()
  104. {
  105. if (!undoHistory_.Size())
  106. return;
  107. SelectionEditOp* op = undoHistory_.Back();
  108. undoHistory_.Pop();
  109. op->Undo();
  110. sceneEditor_->GetScene()->SendEvent(E_SCENEEDITSCENEMODIFIED);
  111. redoHistory_.Push(op);
  112. if (curSelEditOp_)
  113. {
  114. delete curSelEditOp_;
  115. curSelEditOp_ = 0;
  116. }
  117. BeginSelectionEdit();
  118. }
  119. void SceneEditHistory::Redo()
  120. {
  121. if (!redoHistory_.Size())
  122. return;
  123. SelectionEditOp* op = redoHistory_.Back();
  124. redoHistory_.Pop();
  125. op->Redo();
  126. sceneEditor_->GetScene()->SendEvent(E_SCENEEDITSCENEMODIFIED);
  127. undoHistory_.Push(op);
  128. if (curSelEditOp_)
  129. {
  130. delete curSelEditOp_;
  131. curSelEditOp_ = 0;
  132. }
  133. BeginSelectionEdit();
  134. }
  135. void SceneEditHistory::HandleSceneNodeSelected(StringHash eventType, VariantMap& eventData)
  136. {
  137. if (curSelEditOp_)
  138. {
  139. EndSelectionEdit();
  140. }
  141. else
  142. BeginSelectionEdit();
  143. }
  144. }