SceneEditOp.cpp 9.4 KB

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  1. #include <Atomic/IO/Log.h>
  2. #include <Atomic/Scene/Node.h>
  3. #include <Atomic/Scene/Component.h>
  4. #include <Atomic/Scene/Scene.h>
  5. #include "SceneEditOp.h"
  6. #include "SceneEditor3DEvents.h"
  7. namespace AtomicEditor
  8. {
  9. SelectionEditOp::SelectionEditOp(Scene *scene) : SceneEditOp(scene, SCENEEDIT_SELECTION)
  10. {
  11. }
  12. SelectionEditOp::~SelectionEditOp()
  13. {
  14. for (unsigned i = 0; i < editNodes_.Size(); i++)
  15. {
  16. EditNode* enode = editNodes_[i];
  17. for (unsigned j = 0; j < enode->components_.Size(); j++)
  18. delete enode->components_[j];
  19. delete enode;
  20. }
  21. }
  22. void SelectionEditOp::AddNode(Node* node)
  23. {
  24. for (unsigned i = 0; i < editNodes_.Size(); i++)
  25. {
  26. if (editNodes_[i]->node_ == node)
  27. return;
  28. }
  29. EditNode* enode = new EditNode();
  30. enode->node_ = node;
  31. enode->parentBegin_ = enode->parentEnd_ = node->GetParent();
  32. node->Serializable::Save(enode->stateBegin_);
  33. enode->stateBegin_.Seek(0);
  34. enode->stateEnd_ = enode->stateBegin_;
  35. const Vector<SharedPtr<Component>>& components = node->GetComponents();
  36. for (unsigned j = 0; j < components.Size(); j++)
  37. {
  38. Component* component = components[j];
  39. EditComponent* ecomponent = new EditComponent();
  40. ecomponent->component_ = component;
  41. ecomponent->nodeBegin_ = ecomponent->nodeEnd_ = node;
  42. component->Serializable::Save(ecomponent->stateBegin_);
  43. ecomponent->stateBegin_.Seek(0);
  44. ecomponent->stateEnd_ = ecomponent->stateBegin_;
  45. enode->components_.Push(ecomponent);
  46. }
  47. editNodes_.Push(enode);
  48. }
  49. void SelectionEditOp::NodeAdded(Node* node, Node* parent)
  50. {
  51. AddNode(node);
  52. for (unsigned i = 0; i < editNodes_.Size(); i++)
  53. {
  54. if (editNodes_[i]->node_ == node)
  55. {
  56. editNodes_[i]->parentBegin_ = 0;
  57. editNodes_[i]->parentEnd_ = parent;
  58. return;
  59. }
  60. }
  61. }
  62. void SelectionEditOp::NodeRemoved(Node* node, Node* parent)
  63. {
  64. AddNode(node);
  65. for (unsigned i = 0; i < editNodes_.Size(); i++)
  66. {
  67. if (editNodes_[i]->node_ == node)
  68. {
  69. editNodes_[i]->parentBegin_ = parent;
  70. editNodes_[i]->parentEnd_ = 0;
  71. return;
  72. }
  73. }
  74. }
  75. void SelectionEditOp::SetNodes(Vector<SharedPtr<Node> > &nodes)
  76. {
  77. // Generate initial snapshot
  78. for (unsigned i = 0; i < nodes.Size(); i++)
  79. {
  80. AddNode(nodes[i]);
  81. }
  82. }
  83. bool SelectionEditOp::Commit()
  84. {
  85. // See if any nodes, components have been edited
  86. for (unsigned i = 0; i < editNodes_.Size(); i++)
  87. {
  88. EditNode* enode = editNodes_[i];
  89. if (enode->parentBegin_ != enode->parentEnd_)
  90. return true;
  91. if (!CompareStates(enode->stateBegin_, enode->stateEnd_))
  92. return true;
  93. for (unsigned j = 0; j < enode->components_.Size(); j++)
  94. {
  95. EditComponent* ecomponent = enode->components_[j];
  96. if (!CompareStates(ecomponent->stateBegin_, ecomponent->stateEnd_))
  97. return true;
  98. }
  99. }
  100. return false;
  101. }
  102. void SelectionEditOp::RegisterEdit()
  103. {
  104. for (unsigned i = 0; i < editNodes_.Size(); i++)
  105. {
  106. EditNode* enode = editNodes_[i];
  107. enode->stateEnd_.Clear();
  108. enode->node_->Serializable::Save(enode->stateEnd_);
  109. enode->stateEnd_.Seek(0);
  110. enode->parentEnd_ = enode->node_->GetParent();
  111. for (unsigned j = 0; j < enode->components_.Size(); j++)
  112. {
  113. EditComponent* ecomponent = enode->components_[j];
  114. ecomponent->stateEnd_.Clear();
  115. ecomponent->component_->Serializable::Save(ecomponent->stateEnd_);
  116. ecomponent->stateEnd_.Seek(0);
  117. ecomponent->nodeEnd_ = ecomponent->component_->GetNode();
  118. }
  119. }
  120. }
  121. bool SelectionEditOp::Undo()
  122. {
  123. scene_->SendEvent(E_SCENEEDITSTATECHANGESBEGIN);
  124. for (unsigned i = 0; i < editNodes_.Size(); i++)
  125. {
  126. EditNode* enode = editNodes_[i];
  127. Node* node = enode->node_;
  128. bool changed = !CompareStates(enode->stateBegin_, enode->stateEnd_);
  129. if (changed && !node->Serializable::Load(enode->stateBegin_))
  130. {
  131. LOGERRORF("Unable to Undo node serializable");
  132. return false;
  133. }
  134. if (changed)
  135. {
  136. VariantMap eventData;
  137. eventData[SceneEditStateChange::P_SERIALIZABLE] = node;
  138. node->SendEvent(E_SCENEEDITSTATECHANGE, eventData);
  139. }
  140. enode->stateBegin_.Seek(0);
  141. if (node->GetParent() != enode->parentBegin_)
  142. {
  143. if(enode->parentBegin_.NotNull())
  144. {
  145. node->Remove();
  146. enode->parentBegin_->AddChild(node);
  147. VariantMap nodeAddedEventData;
  148. nodeAddedEventData[SceneEditNodeAdded::P_NODE] = node;
  149. nodeAddedEventData[SceneEditNodeAdded::P_PARENT] = enode->parentBegin_;
  150. nodeAddedEventData[SceneEditNodeAdded::P_SCENE] = scene_;
  151. scene_->SendEvent(E_SCENEEDITNODEADDED, nodeAddedEventData);
  152. }
  153. else
  154. {
  155. VariantMap nodeRemovedEventData;
  156. nodeRemovedEventData[SceneEditNodeRemoved::P_NODE] = node;
  157. nodeRemovedEventData[SceneEditNodeRemoved::P_PARENT] = enode->parentEnd_;
  158. nodeRemovedEventData[SceneEditNodeRemoved::P_SCENE] = scene_;
  159. scene_->SendEvent(E_SCENEEDITNODEREMOVED, nodeRemovedEventData);
  160. node->Remove();
  161. }
  162. }
  163. for (unsigned j = 0; j < enode->components_.Size(); j++)
  164. {
  165. EditComponent* ecomponent = enode->components_[j];
  166. Component* component = ecomponent->component_;
  167. changed = !CompareStates(ecomponent->stateBegin_, ecomponent->stateEnd_);
  168. if (changed && !component->Serializable::Load(ecomponent->stateBegin_))
  169. {
  170. LOGERRORF("Unable to Undo component serializable");
  171. return false;
  172. }
  173. if (changed)
  174. {
  175. VariantMap eventData;
  176. eventData[SceneEditStateChange::P_SERIALIZABLE] = component;
  177. component->SendEvent(E_SCENEEDITSTATECHANGE, eventData);
  178. }
  179. ecomponent->stateBegin_.Seek(0);
  180. if (component->GetNode() != ecomponent->nodeBegin_)
  181. {
  182. component->Remove();
  183. if (ecomponent->nodeBegin_.NotNull())
  184. ecomponent->nodeBegin_->AddComponent(component, 0, REPLICATED);
  185. }
  186. }
  187. }
  188. scene_->SendEvent(E_SCENEEDITSTATECHANGESEND);
  189. return true;
  190. }
  191. bool SelectionEditOp::Redo()
  192. {
  193. scene_->SendEvent(E_SCENEEDITSTATECHANGESBEGIN);
  194. for (unsigned i = 0; i < editNodes_.Size(); i++)
  195. {
  196. EditNode* enode = editNodes_[i];
  197. Node* node = enode->node_;
  198. bool changed = !CompareStates(enode->stateBegin_, enode->stateEnd_);
  199. if ( changed && !node->Serializable::Load(enode->stateEnd_))
  200. {
  201. LOGERRORF("Unable to Redo node serializable");
  202. return false;
  203. }
  204. enode->stateEnd_.Seek(0);
  205. if (changed)
  206. {
  207. VariantMap eventData;
  208. eventData[SceneEditStateChange::P_SERIALIZABLE] = node;
  209. node->SendEvent(E_SCENEEDITSTATECHANGE, eventData);
  210. }
  211. if (node->GetParent() != enode->parentEnd_)
  212. {
  213. if(enode->parentEnd_.NotNull())
  214. {
  215. node->Remove();
  216. enode->parentEnd_->AddChild(node);
  217. VariantMap nodeAddedEventData;
  218. nodeAddedEventData[SceneEditNodeAdded::P_NODE] = node;
  219. nodeAddedEventData[SceneEditNodeAdded::P_PARENT] = enode->parentEnd_;
  220. nodeAddedEventData[SceneEditNodeAdded::P_SCENE] = scene_;
  221. scene_->SendEvent(E_SCENEEDITNODEADDED, nodeAddedEventData);
  222. }
  223. else
  224. {
  225. VariantMap nodeRemovedEventData;
  226. nodeRemovedEventData[SceneEditNodeRemoved::P_NODE] = node;
  227. nodeRemovedEventData[SceneEditNodeRemoved::P_PARENT] = enode->parentBegin_;
  228. nodeRemovedEventData[SceneEditNodeRemoved::P_SCENE] = scene_;
  229. scene_->SendEvent(E_SCENEEDITNODEREMOVED, nodeRemovedEventData);
  230. node->Remove();
  231. }
  232. }
  233. for (unsigned j = 0; j < enode->components_.Size(); j++)
  234. {
  235. EditComponent* ecomponent = enode->components_[j];
  236. Component* component = ecomponent->component_;
  237. changed = !CompareStates(ecomponent->stateBegin_, ecomponent->stateEnd_);
  238. if ( changed && !component->Serializable::Load(ecomponent->stateEnd_))
  239. {
  240. LOGERRORF("Unable to Redo component serializable");
  241. return false;
  242. }
  243. ecomponent->stateEnd_.Seek(0);
  244. if (changed)
  245. {
  246. VariantMap eventData;
  247. eventData[SceneEditStateChange::P_SERIALIZABLE] = component;
  248. component->SendEvent(E_SCENEEDITSTATECHANGE, eventData);
  249. }
  250. if (component->GetNode() != ecomponent->nodeEnd_)
  251. {
  252. component->Remove();
  253. if (ecomponent->nodeEnd_.NotNull())
  254. {
  255. ecomponent->nodeEnd_->AddComponent(component, 0, REPLICATED);
  256. }
  257. }
  258. }
  259. }
  260. scene_->SendEvent(E_SCENEEDITSTATECHANGESEND);
  261. return true;
  262. }
  263. }