SceneSelection.cpp 7.5 KB

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  1. #include <Atomic/IO/Log.h>
  2. #include <Atomic/Core/CoreEvents.h>
  3. #include <Atomic/Graphics/Graphics.h>
  4. #include <Atomic/Graphics/Drawable.h>
  5. #include <Atomic/Graphics/DebugRenderer.h>
  6. #include <Atomic/Atomic3D/Terrain.h>
  7. #include <Atomic/Scene/SceneEvents.h>
  8. #include <Atomic/Scene/Node.h>
  9. #include <Atomic/Scene/Scene.h>
  10. #include "SceneEditor3D.h"
  11. #include "SceneEditor3DEvents.h"
  12. #include "SceneSelection.h"
  13. namespace AtomicEditor
  14. {
  15. SceneSelection::SceneSelection(Context* context, SceneEditor3D *sceneEditor) : Object(context)
  16. {
  17. sceneEditor3D_ = sceneEditor;
  18. scene_ = sceneEditor3D_->GetScene();
  19. SubscribeToEvent(E_POSTRENDERUPDATE, HANDLER(SceneSelection, HandlePostRenderUpdate));
  20. SubscribeToEvent(scene_, E_NODEREMOVED, HANDLER(SceneSelection, HandleNodeRemoved));
  21. }
  22. SceneSelection::~SceneSelection()
  23. {
  24. }
  25. Node* SceneSelection::GetSelectedNode(unsigned index) const
  26. {
  27. if (index > nodes_.Size())
  28. return 0;
  29. return nodes_[index];
  30. }
  31. bool SceneSelection::Contains(Node* node)
  32. {
  33. SharedPtr<Node> _node(node);
  34. return nodes_.Contains(_node);
  35. }
  36. void SceneSelection::AddNode(Node* node, bool clear)
  37. {
  38. if (clear)
  39. Clear();
  40. SharedPtr<Node> _node(node);
  41. if (!nodes_.Contains(_node))
  42. {
  43. nodes_.Push(_node);
  44. VariantMap eventData;
  45. eventData[SceneNodeSelected::P_SCENE] = scene_;
  46. eventData[SceneNodeSelected::P_NODE] = node;
  47. eventData[SceneNodeSelected::P_SELECTED] = true;
  48. scene_->SendEvent(E_SCENENODESELECTED, eventData);
  49. }
  50. }
  51. void SceneSelection::RemoveNode(Node* node, bool quiet)
  52. {
  53. SharedPtr<Node> _node(node);
  54. if(!nodes_.Contains(_node))
  55. return;
  56. nodes_.Remove(_node);
  57. if (quiet)
  58. return;
  59. VariantMap eventData;
  60. eventData[SceneNodeSelected::P_SCENE] = scene_;
  61. eventData[SceneNodeSelected::P_NODE] = node;
  62. eventData[SceneNodeSelected::P_SELECTED] = false;
  63. scene_->SendEvent(E_SCENENODESELECTED, eventData);
  64. }
  65. void SceneSelection::Clear()
  66. {
  67. Vector<SharedPtr<Node>> nodes = nodes_;
  68. for (unsigned i = 0; i < nodes.Size(); i++)
  69. {
  70. RemoveNode(nodes[i]);
  71. }
  72. }
  73. void SceneSelection::Paste()
  74. {
  75. if (!clipBoardNodes_.Size())
  76. return;
  77. Vector<SharedPtr<Node>> newClipBoardNodes;
  78. Node* parent = scene_;
  79. if (nodes_.Size() == 1)
  80. parent = nodes_[0];
  81. Clear();
  82. VariantMap eventData;
  83. eventData[SceneEditAddRemoveNodes::P_END] = false;
  84. scene_->SendEvent(E_SCENEEDITADDREMOVENODES, eventData);
  85. for (unsigned i = 0; i < clipBoardNodes_.Size(); i++)
  86. {
  87. // Nodes must have a parent to clone, so first parent
  88. Node* clipNode = clipBoardNodes_[i];
  89. Matrix3x4 transform = clipNode->GetWorldTransform();
  90. parent->AddChild(clipNode);
  91. clipNode->SetWorldTransform(transform.Translation(), transform.Rotation(), transform.Scale());
  92. // clone
  93. newClipBoardNodes.Push(SharedPtr<Node>(clipNode->Clone()));
  94. // remove from parent
  95. newClipBoardNodes.Back()->Remove();
  96. newClipBoardNodes.Back()->SetWorldTransform(transform.Translation(), transform.Rotation(), transform.Scale());
  97. // generate scene edit event
  98. VariantMap nodeAddedEventData;
  99. nodeAddedEventData[SceneEditNodeAdded::P_NODE] = clipNode;
  100. nodeAddedEventData[SceneEditNodeAdded::P_PARENT] = parent;
  101. nodeAddedEventData[SceneEditNodeAdded::P_SCENE] = scene_;
  102. scene_->SendEvent(E_SCENEEDITNODEADDED, nodeAddedEventData);
  103. }
  104. eventData[SceneEditAddRemoveNodes::P_END] = true;
  105. scene_->SendEvent(E_SCENEEDITADDREMOVENODES, eventData);
  106. for (unsigned i = 0; i < clipBoardNodes_.Size(); i++)
  107. {
  108. AddNode(clipBoardNodes_[i], false);
  109. }
  110. clipBoardNodes_ = newClipBoardNodes;
  111. }
  112. void SceneSelection::Copy()
  113. {
  114. clipBoardNodes_.Clear();
  115. for (unsigned i = 0; i < nodes_.Size(); i++)
  116. {
  117. Node* node = nodes_[i];
  118. if (!node->GetParent())
  119. {
  120. clipBoardNodes_.Clear();
  121. LOGERROR("SceneSelection::Copy - unable to copy node to clipboard (no parent)");
  122. return;
  123. }
  124. for (unsigned j = 0; j < nodes_.Size(); j++)
  125. {
  126. if ( i == j )
  127. continue;
  128. PODVector<Node*> children;
  129. nodes_[j]->GetChildren(children, true);
  130. if (children.Contains(node))
  131. {
  132. node = 0;
  133. break;
  134. }
  135. }
  136. if (node)
  137. {
  138. SharedPtr<Node> clipNode(node->Clone());
  139. clipNode->Remove();
  140. clipBoardNodes_.Push(clipNode);
  141. }
  142. }
  143. }
  144. void SceneSelection::Delete()
  145. {
  146. Vector<SharedPtr<Node>> nodes = nodes_;
  147. Clear();
  148. VariantMap eventData;
  149. eventData[SceneEditAddRemoveNodes::P_END] = false;
  150. scene_->SendEvent(E_SCENEEDITADDREMOVENODES, eventData);
  151. for (unsigned i = 0; i < nodes.Size(); i++)
  152. {
  153. // generate scene edit event
  154. VariantMap nodeRemovedEventData;
  155. nodeRemovedEventData[SceneEditNodeAdded::P_NODE] = nodes[i];
  156. nodeRemovedEventData[SceneEditNodeAdded::P_PARENT] = nodes[i]->GetParent();
  157. nodeRemovedEventData[SceneEditNodeAdded::P_SCENE] = scene_;
  158. scene_->SendEvent(E_SCENEEDITNODEREMOVED, nodeRemovedEventData);
  159. nodes[i]->Remove();
  160. }
  161. eventData[SceneEditAddRemoveNodes::P_END] = true;
  162. scene_->SendEvent(E_SCENEEDITADDREMOVENODES, eventData);
  163. }
  164. void SceneSelection::GetBounds(BoundingBox& bbox)
  165. {
  166. bbox.Clear();
  167. if (!nodes_.Size())
  168. return;
  169. // Get all the drawables, which define the bounding box of the selection
  170. PODVector<Drawable*> drawables;
  171. for (unsigned i = 0; i < nodes_.Size(); i++)
  172. {
  173. Node* node = nodes_[i];
  174. node->GetDerivedComponents<Drawable>(drawables, true, false);
  175. }
  176. if (!drawables.Size())
  177. return;
  178. // Calculate the combined bounding box of all drawables
  179. for (unsigned i = 0; i < drawables.Size(); i++ )
  180. {
  181. Drawable* drawable = drawables[i];
  182. bbox.Merge(drawable->GetWorldBoundingBox());
  183. }
  184. }
  185. void SceneSelection::DrawNodeDebug(Node* node, DebugRenderer* debug, bool drawNode)
  186. {
  187. if (drawNode)
  188. debug->AddNode(node, 1.0, false);
  189. // Exception for the scene to avoid bringing the editor to its knees: drawing either the whole hierarchy or the subsystem-
  190. // components can have a large performance hit. Also do not draw terrain child nodes due to their large amount
  191. // (TerrainPatch component itself draws nothing as debug geometry)
  192. if (node != scene_ && !node->GetComponent<Terrain>())
  193. {
  194. const Vector<SharedPtr<Component> >& components = node->GetComponents();
  195. for (unsigned j = 0; j < components.Size(); ++j)
  196. components[j]->DrawDebugGeometry(debug, false);
  197. // To avoid cluttering the view, do not draw the node axes for child nodes
  198. for (unsigned k = 0; k < node->GetNumChildren(); ++k)
  199. DrawNodeDebug(node->GetChild(k), debug, false);
  200. }
  201. }
  202. void SceneSelection::HandleNodeRemoved(StringHash eventType, VariantMap& eventData)
  203. {
  204. Node* node = (Node*) (eventData[NodeRemoved::P_NODE].GetPtr());
  205. RemoveNode(node, true);
  206. }
  207. void SceneSelection::HandlePostRenderUpdate(StringHash eventType, VariantMap& eventData)
  208. {
  209. if (!nodes_.Size())
  210. return;
  211. // Visualize the currently selected nodes
  212. DebugRenderer* debugRenderer = sceneEditor3D_->GetSceneView3D()->GetDebugRenderer();
  213. for (unsigned i = 0; i < nodes_.Size(); i++)
  214. {
  215. DrawNodeDebug(nodes_[i], debugRenderer);
  216. }
  217. }
  218. }