A snapshot of The Atomic Game Engine is a multi-platform 2D and 3D engine with a consistent API in C++, C#, JavaScript, and TypeScript

#gamedev #gameengine #engine #cpp

AGE was abandoned and will not be updated, so this is not a mirror, but just a one-time copy/snapshot of the repo

Josh Engebretson fa19e006e2 Whitespace fixes 9 anni fa
Artifacts e925c9e466 Adding Makefile 11 anni fa
Build 9238191d31 Changes to work with TS 2.0 in the intellisense and compiler. Also turned on case sensitive "import" calls. 9 anni fa
Data fa19e006e2 Whitespace fixes 9 anni fa
Resources c4ea41d755 AtomicNET iOS project creation 9 anni fa
Script 089a66c8cf Remove onClick 9 anni fa
Source 682e9fb3f0 Adding platform selection to create project dialog 9 anni fa
Submodules b1f0491ca8 Updating submodule 9 anni fa
.gitignore ad41349f8f Work on AtomicNET project creation 9 anni fa
.gitmodules 077bf03c67 Change to absolute URL on CEF3 submodule 10 anni fa
AUTHORS.md 8ca513bd43 Update Authors with new Urho contributors 9 anni fa
BACKERS.md 71968fb684 Updated backers.md 9 anni fa
Build_AtomicEditor.bat 1ec8f1037e Atomic C# iOS 9 anni fa
Build_AtomicEditor.sh 1ec8f1037e Atomic C# iOS 9 anni fa
CMakeLists.txt 551dc40867 Add a simple build check for common error of not having submodules initialized 9 anni fa
CMake_Makefile.sh 94c5bc2f9c Build Improvements 9 anni fa
CMake_VS2015.bat 551dc40867 Add a simple build check for common error of not having submodules initialized 9 anni fa
CMake_XCode.sh 22f17b6719 Build XCode project directly when using CMake_XCode.sh 9 anni fa
CONTRIBUTING.md b8e70445c1 Update CONTRIBUTING.md 10 anni fa
CONTRIBUTION_LICENSE.md d0fa700fad Adding missing CONTRIBUTION_LICENSE.md 9 anni fa
LICENSE.md d4aae88010 Add ATOMIC_PLATFORM_DESKTOP define, remove crunch sources and replace with lib squish (2.4 megs of source vs 129kb and much cleaner build), WIP conversion 9 anni fa
README.md 8f01de6d10 Fix spacing issue, redundancy 9 anni fa

README.md

alt text ####Editor and Player Source Repository

This repository contains the full source code to the Atomic Game Engine Runtime, Atomic Editor, and other tools. The Atomic Game Engine is a cross platform authoring solution with deployment to Windows, OSX, Android, iOS, Linux, and WebGL. Games and applications can be written in JavaScript, TypeScript, C++, with C# scripting in development.

####LICENSE

The Atomic Game Engine source code is released under the permissive MIT license. Please see LICENSE.md for complete licensing information.

####Documentation and Downloads

Download the Atomic Editor

Getting Started Documentation

####Community

Atomic Q&A: https://qa.atomicgameengine.com/

Facebook Group: https://www.facebook.com/groups/AtomicGameEngine/

Gitter Chat:

####Atomic Development Fund

Atomic Backers: Please see BACKERS.md for a list of contributors to the Atomic Development Fund

####Screenshots

#####Atomic Editor

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#####Atomic Examples

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#####Atomic on Mobile

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#####Atomic Build Settings

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####Looking for the Javascript and TypeScript examples?

They are over here: Javascript Examples

###Building the Atomic Editor from Source

Please see Building the Atomic Editor from Source for Visual Studio 2015, XCode, and QtCreator build instructions.