Gareth Fouche 991c2ffd6c Fixes to the LitSolid shader to ensure that lights that don't have "cast shadows" enabled don't contribute their lighting value to the lighting calculation for lightmapped objects, and made sure that the environment map is shaded by the lightmap properly, if both are used. 10 rokov pred
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Atomic2D.hlsl 1d11c9a6c8 Reorganizing resources 10 rokov pred
AutoExposure.hlsl 1d11c9a6c8 Reorganizing resources 10 rokov pred
Basic.hlsl 5b7a672d26 Updates 10 rokov pred
Bloom.hlsl 1d11c9a6c8 Reorganizing resources 10 rokov pred
BloomHDR.hlsl 1d11c9a6c8 Reorganizing resources 10 rokov pred
Blur.hlsl 1d11c9a6c8 Reorganizing resources 10 rokov pred
ClearFramebuffer.hlsl 1d11c9a6c8 Reorganizing resources 10 rokov pred
ColorCorrection.hlsl 1d11c9a6c8 Reorganizing resources 10 rokov pred
CopyFramebuffer.hlsl 1d11c9a6c8 Reorganizing resources 10 rokov pred
DeferredLight.hlsl 1d11c9a6c8 Reorganizing resources 10 rokov pred
Depth.hlsl 5b7a672d26 Updates 10 rokov pred
FXAA2.hlsl 1d11c9a6c8 Reorganizing resources 10 rokov pred
FXAA3.hlsl 1d11c9a6c8 Reorganizing resources 10 rokov pred
Fog.hlsl 1d11c9a6c8 Reorganizing resources 10 rokov pred
GammaCorrection.hlsl 1d11c9a6c8 Reorganizing resources 10 rokov pred
GreyScale.hlsl 1d11c9a6c8 Reorganizing resources 10 rokov pred
Light2D.hlsl 1d11c9a6c8 Reorganizing resources 10 rokov pred
Lighting.hlsl 1d11c9a6c8 Reorganizing resources 10 rokov pred
LitParticle.hlsl 1d11c9a6c8 Reorganizing resources 10 rokov pred
LitSolid.hlsl 991c2ffd6c Fixes to the LitSolid shader to ensure that lights that don't have "cast shadows" enabled don't contribute their lighting value to the lighting calculation for lightmapped objects, and made sure that the environment map is shaded by the lightmap properly, if both are used. 10 rokov pred
PostProcess.hlsl 1d11c9a6c8 Reorganizing resources 10 rokov pred
PrepassLight.hlsl 1d11c9a6c8 Reorganizing resources 10 rokov pred
ProcSky.hlsl 1d11c9a6c8 Reorganizing resources 10 rokov pred
Samplers.hlsl 5b7a672d26 Updates 10 rokov pred
ScreenPos.hlsl 1d11c9a6c8 Reorganizing resources 10 rokov pred
Shadow.hlsl 1d11c9a6c8 Reorganizing resources 10 rokov pred
Shadow2D.hlsl 1d11c9a6c8 Reorganizing resources 10 rokov pred
Skybox.hlsl 1d11c9a6c8 Reorganizing resources 10 rokov pred
Stencil.hlsl 1d11c9a6c8 Reorganizing resources 10 rokov pred
TerrainBlend.hlsl 1d11c9a6c8 Reorganizing resources 10 rokov pred
Text.hlsl 1d11c9a6c8 Reorganizing resources 10 rokov pred
Tonemap.hlsl 1d11c9a6c8 Reorganizing resources 10 rokov pred
Transform.hlsl 1d11c9a6c8 Reorganizing resources 10 rokov pred
Uniforms.hlsl 1d11c9a6c8 Reorganizing resources 10 rokov pred
Unlit.hlsl 1d11c9a6c8 Reorganizing resources 10 rokov pred
Vegetation.hlsl 1d11c9a6c8 Reorganizing resources 10 rokov pred
VegetationDepth.hlsl 1d11c9a6c8 Reorganizing resources 10 rokov pred
VegetationShadow.hlsl 1d11c9a6c8 Reorganizing resources 10 rokov pred
Water.hlsl 1d11c9a6c8 Reorganizing resources 10 rokov pred