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Atomic2D.hlsl
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1d11c9a6c8
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AutoExposure.hlsl
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1d11c9a6c8
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Basic.hlsl
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5b7a672d26
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10 rokov pred |
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Bloom.hlsl
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1d11c9a6c8
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10 rokov pred |
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BloomHDR.hlsl
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1d11c9a6c8
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Blur.hlsl
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ClearFramebuffer.hlsl
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ColorCorrection.hlsl
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CopyFramebuffer.hlsl
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DeferredLight.hlsl
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Depth.hlsl
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5b7a672d26
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FXAA2.hlsl
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1d11c9a6c8
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FXAA3.hlsl
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Fog.hlsl
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GammaCorrection.hlsl
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GreyScale.hlsl
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Light2D.hlsl
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Lighting.hlsl
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LitParticle.hlsl
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LitSolid.hlsl
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991c2ffd6c
Fixes to the LitSolid shader to ensure that lights that don't have "cast shadows" enabled don't contribute their lighting value to the lighting calculation for lightmapped objects, and made sure that the environment map is shaded by the lightmap properly, if both are used.
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PostProcess.hlsl
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PrepassLight.hlsl
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ProcSky.hlsl
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Samplers.hlsl
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5b7a672d26
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ScreenPos.hlsl
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1d11c9a6c8
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Shadow.hlsl
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1d11c9a6c8
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Shadow2D.hlsl
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Skybox.hlsl
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Stencil.hlsl
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TerrainBlend.hlsl
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Text.hlsl
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Tonemap.hlsl
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Transform.hlsl
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Uniforms.hlsl
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Unlit.hlsl
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Vegetation.hlsl
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VegetationDepth.hlsl
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VegetationShadow.hlsl
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Water.hlsl
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