PrefabImporter.cpp 1.1 KB

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  1. #include <Atomic/Resource/ResourceCache.h>
  2. #include <Atomic/Resource/Image.h>
  3. #include "Asset.h"
  4. #include "AssetDatabase.h"
  5. #include "PrefabImporter.h"
  6. namespace ToolCore
  7. {
  8. PrefabImporter::PrefabImporter(Context* context) : AssetImporter(context)
  9. {
  10. requiresCacheFile_ = false;
  11. }
  12. PrefabImporter::~PrefabImporter()
  13. {
  14. }
  15. void PrefabImporter::SetDefaults()
  16. {
  17. AssetImporter::SetDefaults();
  18. }
  19. bool PrefabImporter::Import(const String& guid)
  20. {
  21. AssetDatabase* db = GetSubsystem<AssetDatabase>();
  22. Asset* asset = db->GetAssetByGUID(guid);
  23. if (!asset)
  24. return false;
  25. ResourceCache* cache = GetSubsystem<ResourceCache>();
  26. return true;
  27. }
  28. bool PrefabImporter::LoadSettingsInternal()
  29. {
  30. if (!AssetImporter::LoadSettingsInternal())
  31. return false;
  32. JSONValue import = jsonRoot_.GetChild("PrefabImporter", JSON_OBJECT);
  33. return true;
  34. }
  35. bool PrefabImporter::SaveSettingsInternal()
  36. {
  37. if (!AssetImporter::SaveSettingsInternal())
  38. return false;
  39. JSONValue import = jsonRoot_.CreateChild("PrefabImporter");
  40. return true;
  41. }
  42. }