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- // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
- // Please see LICENSE.md in repository root for license information
- // https://github.com/AtomicGameEngine/AtomicGameEngine
- #pragma once
- #include <Atomic/Core/Object.h>
- #include <Atomic/IO/FileSystem.h>
- using namespace Atomic;
- #define EDITOR_STRING(x) (GetSubsystem<EditorStrings>()->Str(EditorStrings::x))
- namespace AtomicEditor
- {
- class EditorStrings : public Object
- {
- OBJECT(EditorStrings);
- public:
- enum EditorString
- {
- RevealInFinder,
- ShortcutUndo,
- ShortcutRedo,
- ShortcutCut,
- ShortcutCopy,
- ShortcutPaste,
- ShortcutSelectAll,
- ShortcutFind,
- ShortcutFindNext,
- ShortcutFindPrev,
- ShortcutBeautify,
- ShortcutCloseFile,
- ShortcutSaveFile,
- ShortcutPlay,
- ShortcutBuild,
- ShortcutBuildSettings,
- };
- /// Construct.
- EditorStrings(Context* context);
- /// Destruct.
- ~EditorStrings();
- const String& Str(EditorString estring);
- private:
- void InitializeStrings();
- void HandleEditorShutdown(StringHash eventType, VariantMap& eventData);
- HashMap<unsigned, String> stringLookup_;
- };
- }
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