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- // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
- // Please see LICENSE.md in repository root for license information
- // https://github.com/AtomicGameEngine/AtomicGameEngine
- #pragma once
- #include <Atomic/Core/Object.h>
- #include "AEExternalTool.h"
- using namespace Atomic;
- namespace AtomicEditor
- {
- /// External tools subsystem
- class ExternalTooling : public Object {
- OBJECT(ExternalTooling);
- public:
- /// Construct.
- ExternalTooling(Context* context);
- /// Destruct.
- virtual ~ExternalTooling();
- String GetToolApplicationPath();
- void LaunchOrOpen(const String& name, const String& fullpath);
- void ToolExited(const String& name);
- private:
- void HandleEditorShutdown(StringHash eventType, VariantMap& eventData);
- HashMap<String, SharedPtr<ExternalTool> > tools_;
- };
- }
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