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- // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
- // Please see LICENSE.md in repository root for license information
- // https://github.com/AtomicGameEngine/AtomicGameEngine
- #pragma once
- #include <Atomic/Core/Object.h>
- #include <TurboBadger/tb_widgets.h>
- #include <TurboBadger/tb_layout.h>
- using namespace Atomic;
- using namespace tb;
- namespace AtomicEditor
- {
- class TBWidgetDelegate;
- class AEWidget : public Object
- {
- OBJECT(AEWidget);
- protected:
- TBWidgetDelegate* delegate_;
- public:
- /// Construct.
- AEWidget(Context* context);
- /// Destruct.
- ~AEWidget();
- TBWidgetDelegate* GetWidgetDelegate() { return delegate_; }
- virtual bool OnEvent(const TBWidgetEvent &ev) { return false; }
- };
- class TBWidgetDelegate : public tb::TBWidget
- {
- AEWidget* aewidget_;
- public:
- TBWidgetDelegate(AEWidget *aewidget);
- bool OnEvent(const TBWidgetEvent &ev);
- };
- }
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