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- // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
- // Please see LICENSE.md in repository root for license information
- // https://github.com/AtomicGameEngine/AtomicGameEngine
- #include "AtomicEditor.h"
- #include <TurboBadger/tb_window.h>
- #include <TurboBadger/tb_select.h>
- #include <TurboBadger/tb_editfield.h>
- #include <Atomic/Core/Context.h>
- #include <Atomic/UI/UI.h>
- #include "Resources/AEResourceOps.h"
- #include "AEPreferences.h"
- #include "AEEditor.h"
- #include "AEEvents.h"
- #include "Project/AEProject.h"
- #include "Project/ProjectUtils.h"
- #include "License/AELicenseSystem.h"
- #include "UIInfoModule3D.h"
- namespace AtomicEditor
- {
- // UIBuildSettings------------------------------------------------
- InfoModule3D::InfoModule3D(Context* context,const String &exampleFolder, const String &exampleScreenshot):
- UIModalOpWindow(context)
- , exampleFolder_(exampleFolder)
- , exampleScreenshot_(exampleScreenshot)
- {
- Editor* editor = GetSubsystem<Editor>();
- Project* project = editor->GetProject();
- UI* tbui = GetSubsystem<UI>();
- window_->SetSettings(WINDOW_SETTINGS_DEFAULT & ~WINDOW_SETTINGS_CLOSE_BUTTON);
- window_->SetText("Atomic Game Engine Pro Required");
- tbui->LoadResourceFile(window_->GetContentRoot(), "AtomicEditor/editor/ui/infomodule3d.tb.txt");
- window_->ResizeToFitContent();
- Center();
- }
- InfoModule3D::~InfoModule3D()
- {
- }
- bool InfoModule3D::OnEvent(const TBWidgetEvent &ev)
- {
- if (ev.type == EVENT_TYPE_CLICK)
- {
- UIModalOps* ops = GetSubsystem<UIModalOps>();
- if (ev.target->GetID() == TBIDC("ok"))
- {
- SharedPtr<InfoModule3D> keepAlive(this);
- ops->Hide();
- if (exampleFolder_.Length())
- {
- ops->ShowCreateProject(exampleFolder_, exampleScreenshot_);
- }
- return true;
- }
- if (ev.target->GetID() == TBIDC("purchase"))
- {
- //Editor* editor = GetSubsystem<Editor>();
- FileSystem* fs = GetSubsystem<FileSystem>();
- fs->SystemOpen("https://store.atomicgameengine.com/site");
- ops->Hide();
- return true;
- }
- }
- return false;
- }
- }
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