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- //
- // Copyright (c) 2008-2017 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include "../../Precompiled.h"
- #include "../../Graphics/Graphics.h"
- #include "../../Graphics/GraphicsImpl.h"
- #include "../../DebugNew.h"
- namespace Atomic
- {
- GraphicsImpl::GraphicsImpl() :
- device_(0),
- deviceContext_(0),
- swapChain_(0),
- defaultRenderTargetView_(0),
- defaultDepthTexture_(0),
- defaultDepthStencilView_(0),
- depthStencilView_(0),
- resolveTexture_(0),
- shaderProgram_(0)
- {
- for (unsigned i = 0; i < MAX_RENDERTARGETS; ++i)
- renderTargetViews_[i] = 0;
- for (unsigned i = 0; i < MAX_TEXTURE_UNITS; ++i)
- {
- shaderResourceViews_[i] = 0;
- samplers_[i] = 0;
- }
- for (unsigned i = 0; i < MAX_VERTEX_STREAMS; ++i)
- {
- vertexBuffers_[i] = 0;
- vertexSizes_[i] = 0;
- vertexOffsets_[i] = 0;
- }
- for (unsigned i = 0; i < MAX_SHADER_PARAMETER_GROUPS; ++i)
- {
- constantBuffers_[VS][i] = 0;
- constantBuffers_[PS][i] = 0;
- }
- }
- bool GraphicsImpl::CheckMultiSampleSupport(DXGI_FORMAT format, unsigned sampleCount) const
- {
- if (sampleCount < 2)
- return true; // Not multisampled
- UINT numLevels = 0;
- if (FAILED(device_->CheckMultisampleQualityLevels(format, sampleCount, &numLevels)))
- return false;
- else
- return numLevels > 0;
- }
- unsigned GraphicsImpl::GetMultiSampleQuality(DXGI_FORMAT format, unsigned sampleCount) const
- {
- if (sampleCount < 2)
- return 0; // Not multisampled, should use quality 0
- if (device_->GetFeatureLevel() >= D3D_FEATURE_LEVEL_10_1)
- return 0xffffffff; // D3D10.1+ standard level
- UINT numLevels = 0;
- if (FAILED(device_->CheckMultisampleQualityLevels(format, sampleCount, &numLevels)) || !numLevels)
- return 0; // Errored or sample count not supported
- else
- return numLevels - 1; // D3D10.0 and below: use the best quality
- }
- }
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