A snapshot of The Atomic Game Engine is a multi-platform 2D and 3D engine with a consistent API in C++, C#, JavaScript, and TypeScript
#gamedev #gameengine #engine #cpp
AGE was abandoned and will not be updated, so this is not a mirror, but just a one-time copy/snapshot of the repo
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Website: https://www.AtomicGameEngine.com

The Atomic Game Engine is powerful native technology with a consistent API and tooling available in C++, C#, Typescript and JavaScript. The Atomic Editor is installed in over 75 countries and has hit “critical mass” with production in multiple industries.
Atomic can also be used as a library in existing projects with a C++ SDK, C# NuGet, and JavaScript npm package in development.


The Atomic Editor can be built for your platform using these build instructions.

Answer questions and provide feedback in the Atomic Community Support Forum and Atomic Chat
Help maintain current and write new Atomic Wiki documentation articles
Fork AtomicGameEngine/AtomicExamples and submit a pull request with current example improvements or a new example
Help with issues marked unassigned: help wanted in the current build milestone
Inform us of other ways to help that should be added here :)
Atomic Game Engine 2016 Demo Reel
THUNDERBEAST GAMES began developing the Atomic Game Engine on November 12th, 2014 by forking Urho3D. It was released under the permissive MIT license during GDC 2016. Atomic is now being used in production environments, has 27 contributors, and runs on Windows, macOS, Android, iOS, Linux, and WebGL!