D3D11RenderSurface.cpp 2.3 KB

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  1. //
  2. // Copyright (c) 2008-2017 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "../../Precompiled.h"
  23. #include "../../Graphics/Camera.h"
  24. #include "../../Graphics/Graphics.h"
  25. #include "../../Graphics/GraphicsImpl.h"
  26. #include "../../Graphics/Renderer.h"
  27. #include "../../Graphics/RenderSurface.h"
  28. #include "../../Graphics/Texture.h"
  29. #include "../../DebugNew.h"
  30. namespace Atomic
  31. {
  32. RenderSurface::RenderSurface(Texture* parentTexture) :
  33. parentTexture_(parentTexture),
  34. renderTargetView_(0),
  35. readOnlyView_(0),
  36. updateMode_(SURFACE_UPDATEVISIBLE),
  37. updateQueued_(false)
  38. {
  39. }
  40. void RenderSurface::Release()
  41. {
  42. Graphics* graphics = parentTexture_->GetGraphics();
  43. if (graphics && renderTargetView_)
  44. {
  45. for (unsigned i = 0; i < MAX_RENDERTARGETS; ++i)
  46. {
  47. if (graphics->GetRenderTarget(i) == this)
  48. graphics->ResetRenderTarget(i);
  49. }
  50. if (graphics->GetDepthStencil() == this)
  51. graphics->ResetDepthStencil();
  52. }
  53. ATOMIC_SAFE_RELEASE(renderTargetView_);
  54. ATOMIC_SAFE_RELEASE(readOnlyView_);
  55. }
  56. bool RenderSurface::CreateRenderBuffer(unsigned width, unsigned height, unsigned format, int multiSample)
  57. {
  58. // Not used on Direct3D
  59. return false;
  60. }
  61. void RenderSurface::OnDeviceLost()
  62. {
  63. // No-op on Direct3D
  64. }
  65. }