D3D11ShaderProgram.h 3.5 KB

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  1. //
  2. // Copyright (c) 2008-2017 the Urho3D project.
  3. //
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  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
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  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include "../../Container/HashMap.h"
  24. #include "../../Graphics/ConstantBuffer.h"
  25. #include "../../Graphics/Graphics.h"
  26. #include "../../Graphics/ShaderVariation.h"
  27. namespace Atomic
  28. {
  29. /// Combined information for specific vertex and pixel shaders.
  30. class ATOMIC_API ShaderProgram : public RefCounted
  31. {
  32. ATOMIC_REFCOUNTED(ShaderProgram)
  33. public:
  34. /// Construct.
  35. ShaderProgram(Graphics* graphics, ShaderVariation* vertexShader, ShaderVariation* pixelShader)
  36. {
  37. // Create needed constant buffers
  38. const unsigned* vsBufferSizes = vertexShader->GetConstantBufferSizes();
  39. for (unsigned i = 0; i < MAX_SHADER_PARAMETER_GROUPS; ++i)
  40. {
  41. if (vsBufferSizes[i])
  42. vsConstantBuffers_[i] = graphics->GetOrCreateConstantBuffer(VS, i, vsBufferSizes[i]);
  43. }
  44. const unsigned* psBufferSizes = pixelShader->GetConstantBufferSizes();
  45. for (unsigned i = 0; i < MAX_SHADER_PARAMETER_GROUPS; ++i)
  46. {
  47. if (psBufferSizes[i])
  48. psConstantBuffers_[i] = graphics->GetOrCreateConstantBuffer(PS, i, psBufferSizes[i]);
  49. }
  50. // Copy parameters, add direct links to constant buffers
  51. const HashMap<StringHash, ShaderParameter>& vsParams = vertexShader->GetParameters();
  52. for (HashMap<StringHash, ShaderParameter>::ConstIterator i = vsParams.Begin(); i != vsParams.End(); ++i)
  53. {
  54. parameters_[i->first_] = i->second_;
  55. parameters_[i->first_].bufferPtr_ = vsConstantBuffers_[i->second_.buffer_].Get();
  56. }
  57. const HashMap<StringHash, ShaderParameter>& psParams = pixelShader->GetParameters();
  58. for (HashMap<StringHash, ShaderParameter>::ConstIterator i = psParams.Begin(); i != psParams.End(); ++i)
  59. {
  60. parameters_[i->first_] = i->second_;
  61. parameters_[i->first_].bufferPtr_ = psConstantBuffers_[i->second_.buffer_].Get();
  62. }
  63. // Optimize shader parameter lookup by rehashing to next power of two
  64. parameters_.Rehash(NextPowerOfTwo(parameters_.Size()));
  65. }
  66. /// Destruct.
  67. ~ShaderProgram()
  68. {
  69. }
  70. /// Combined parameters from the vertex and pixel shader.
  71. HashMap<StringHash, ShaderParameter> parameters_;
  72. /// Vertex shader constant buffers.
  73. SharedPtr<ConstantBuffer> vsConstantBuffers_[MAX_SHADER_PARAMETER_GROUPS];
  74. /// Pixel shader constant buffers.
  75. SharedPtr<ConstantBuffer> psConstantBuffers_[MAX_SHADER_PARAMETER_GROUPS];
  76. };
  77. }