D3D9ShaderProgram.h 2.2 KB

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  1. //
  2. // Copyright (c) 2008-2017 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
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  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
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  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include "../../Container/HashMap.h"
  24. #include "../../Graphics/ShaderVariation.h"
  25. namespace Atomic
  26. {
  27. /// Combined information for specific vertex and pixel shaders.
  28. class ShaderProgram : public RefCounted
  29. {
  30. ATOMIC_REFCOUNTED(ShaderProgram)
  31. public:
  32. /// Construct.
  33. ShaderProgram(ShaderVariation* vertexShader, ShaderVariation* pixelShader)
  34. {
  35. const HashMap<StringHash, ShaderParameter>& vsParams = vertexShader->GetParameters();
  36. for (HashMap<StringHash, ShaderParameter>::ConstIterator i = vsParams.Begin(); i != vsParams.End(); ++i)
  37. parameters_[i->first_] = i->second_;
  38. const HashMap<StringHash, ShaderParameter>& psParams = pixelShader->GetParameters();
  39. for (HashMap<StringHash, ShaderParameter>::ConstIterator i = psParams.Begin(); i != psParams.End(); ++i)
  40. parameters_[i->first_] = i->second_;
  41. // Optimize shader parameter lookup by rehashing to next power of two
  42. parameters_.Rehash(NextPowerOfTwo(parameters_.Size()));
  43. }
  44. /// Combined parameters from the vertex and pixel shader.
  45. HashMap<StringHash, ShaderParameter> parameters_;
  46. };
  47. }