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- //
- // Copyright (c) 2008-2017 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include "../../Precompiled.h"
- #include "../../Graphics/Graphics.h"
- #include "../../Graphics/GraphicsImpl.h"
- #include "../../Graphics/ConstantBuffer.h"
- #include "../../IO/Log.h"
- #include "../../DebugNew.h"
- namespace Atomic
- {
- void ConstantBuffer::Release()
- {
- if (object_.name_)
- {
- if (!graphics_)
- return;
- #ifndef GL_ES_VERSION_2_0
- graphics_->SetUBO(0);
- glDeleteBuffers(1, &object_.name_);
- #endif
- object_.name_ = 0;
- }
- shadowData_.Reset();
- size_ = 0;
- }
- void ConstantBuffer::OnDeviceReset()
- {
- if (size_)
- SetSize(size_); // Recreate
- }
- bool ConstantBuffer::SetSize(unsigned size)
- {
- if (!size)
- {
- ATOMIC_LOGERROR("Can not create zero-sized constant buffer");
- return false;
- }
- // Round up to next 16 bytes
- size += 15;
- size &= 0xfffffff0;
- size_ = size;
- dirty_ = false;
- shadowData_ = new unsigned char[size_];
- memset(shadowData_.Get(), 0, size_);
- if (graphics_)
- {
- #ifndef GL_ES_VERSION_2_0
- if (!object_.name_)
- glGenBuffers(1, &object_.name_);
- graphics_->SetUBO(object_.name_);
- glBufferData(GL_UNIFORM_BUFFER, size_, shadowData_.Get(), GL_DYNAMIC_DRAW);
- #endif
- }
- return true;
- }
- void ConstantBuffer::Apply()
- {
- if (dirty_ && object_.name_)
- {
- #ifndef GL_ES_VERSION_2_0
- graphics_->SetUBO(object_.name_);
- glBufferData(GL_UNIFORM_BUFFER, size_, shadowData_.Get(), GL_DYNAMIC_DRAW);
- #endif
- dirty_ = false;
- }
- }
- }
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