MessageBox.h 2.7 KB

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  1. //
  2. // Copyright (c) 2017 the Atomic project.
  3. // Copyright (c) 2008-2015 the Urho3D project.
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #pragma once
  24. #include "../../Core/Object.h"
  25. #include "../../UI/SystemUI/SystemUI.h"
  26. namespace Atomic
  27. {
  28. /// Message box dialog.
  29. class ATOMIC_API MessageBox : public Object
  30. {
  31. ATOMIC_OBJECT(MessageBox, Object);
  32. public:
  33. /// Construct. If layout file is not given, use the default message box layout. If style file is not given, use the default style file from root UI element.
  34. MessageBox(Context* context, const String& messageString = String::EMPTY, const String& titleString = String::EMPTY);
  35. /// Destruct.
  36. virtual ~MessageBox();
  37. /// Register object factory.
  38. static void RegisterObject(Context* context);
  39. /// Set title text. No-ops if there is no title text element.
  40. void SetTitle(const String& text);
  41. /// Set message text. No-ops if there is no message text element.
  42. void SetMessage(const String& text);
  43. /// Return title text. Return empty string if there is no title text element.
  44. const String& GetTitle() const;
  45. /// Return message text. Return empty string if there is no message text element.
  46. const String& GetMessage() const;
  47. /// Returns true if message box is open.
  48. bool IsOpen() const { return isOpen_; }
  49. private:
  50. /// Render message box ui.
  51. void RenderFrame(StringHash eventType, VariantMap& eventData);
  52. /// Title text element.
  53. String titleText_;
  54. /// Message text element.
  55. String messageText_;
  56. /// Is message box window open.
  57. bool isOpen_;
  58. /// Initial message box window position.
  59. ImVec2 windowPosition_;
  60. /// Initial message box window size.
  61. ImVec2 windowSize_;
  62. };
  63. }