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- //
- // Copyright (c) 2008-2017 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include "../../Graphics/ConstantBuffer.h"
- #include "../../Graphics/GraphicsDefs.h"
- #include "../../Graphics/ShaderProgram.h"
- #include "../../Graphics/VertexDeclaration.h"
- #include "../../Math/Color.h"
- #include <d3d11.h>
- #include <dxgi.h>
- namespace Atomic
- {
- #define ATOMIC_SAFE_RELEASE(p) if (p) { ((IUnknown*)p)->Release(); p = 0; }
- #define ATOMIC_LOGD3DERROR(msg, hr) ATOMIC_LOGERRORF("%s (HRESULT %x)", msg, (unsigned)hr)
- typedef HashMap<Pair<ShaderVariation*, ShaderVariation*>, SharedPtr<ShaderProgram> > ShaderProgramMap;
- typedef HashMap<unsigned long long, SharedPtr<VertexDeclaration> > VertexDeclarationMap;
- typedef HashMap<unsigned, SharedPtr<ConstantBuffer> > ConstantBufferMap;
- /// %Graphics implementation. Holds API-specific objects.
- class ATOMIC_API GraphicsImpl
- {
- friend class Graphics;
- public:
- /// Construct.
- GraphicsImpl();
- /// Return Direct3D device.
- ID3D11Device* GetDevice() const { return device_; }
- /// Return Direct3D immediate device context.
- ID3D11DeviceContext* GetDeviceContext() const { return deviceContext_; }
- /// Return swapchain.
- IDXGISwapChain* GetSwapChain() const { return swapChain_; }
- /// Return whether multisampling is supported for a given texture format and sample count.
- bool CheckMultiSampleSupport(DXGI_FORMAT format, unsigned sampleCount) const;
- /// Return multisample quality level for a given texture format and sample count. The sample count must be supported. On D3D feature level 10.1+, uses the standard level. Below that uses the best quality.
- unsigned GetMultiSampleQuality(DXGI_FORMAT format, unsigned sampleCount) const;
- private:
- /// Graphics device.
- ID3D11Device* device_;
- /// Immediate device context.
- ID3D11DeviceContext* deviceContext_;
- /// Swap chain.
- IDXGISwapChain* swapChain_;
- /// Default (backbuffer) rendertarget view.
- ID3D11RenderTargetView* defaultRenderTargetView_;
- /// Default depth-stencil texture.
- ID3D11Texture2D* defaultDepthTexture_;
- /// Default depth-stencil view.
- ID3D11DepthStencilView* defaultDepthStencilView_;
- /// Current color rendertarget views.
- ID3D11RenderTargetView* renderTargetViews_[MAX_RENDERTARGETS];
- /// Current depth-stencil view.
- ID3D11DepthStencilView* depthStencilView_;
- /// Created blend state objects.
- HashMap<unsigned, ID3D11BlendState*> blendStates_;
- /// Created depth state objects.
- HashMap<unsigned, ID3D11DepthStencilState*> depthStates_;
- /// Created rasterizer state objects.
- HashMap<unsigned, ID3D11RasterizerState*> rasterizerStates_;
- /// Intermediate texture for multisampled screenshots and less than whole viewport multisampled resolve, created on demand.
- ID3D11Texture2D* resolveTexture_;
- /// Bound shader resource views.
- ID3D11ShaderResourceView* shaderResourceViews_[MAX_TEXTURE_UNITS];
- /// Bound sampler state objects.
- ID3D11SamplerState* samplers_[MAX_TEXTURE_UNITS];
- /// Bound vertex buffers.
- ID3D11Buffer* vertexBuffers_[MAX_VERTEX_STREAMS];
- /// Bound constant buffers.
- ID3D11Buffer* constantBuffers_[2][MAX_SHADER_PARAMETER_GROUPS];
- /// Vertex sizes per buffer.
- unsigned vertexSizes_[MAX_VERTEX_STREAMS];
- /// Vertex stream offsets per buffer.
- unsigned vertexOffsets_[MAX_VERTEX_STREAMS];
- /// Rendertargets dirty flag.
- bool renderTargetsDirty_;
- /// Textures dirty flag.
- bool texturesDirty_;
- /// Vertex declaration dirty flag.
- bool vertexDeclarationDirty_;
- /// Blend state dirty flag.
- bool blendStateDirty_;
- /// Depth state dirty flag.
- bool depthStateDirty_;
- /// Rasterizer state dirty flag.
- bool rasterizerStateDirty_;
- /// Scissor rect dirty flag.
- bool scissorRectDirty_;
- /// Stencil ref dirty flag.
- bool stencilRefDirty_;
- /// Hash of current blend state.
- unsigned blendStateHash_;
- /// Hash of current depth state.
- unsigned depthStateHash_;
- /// Hash of current rasterizer state.
- unsigned rasterizerStateHash_;
- /// First dirtied texture unit.
- unsigned firstDirtyTexture_;
- /// Last dirtied texture unit.
- unsigned lastDirtyTexture_;
- /// First dirtied vertex buffer.
- unsigned firstDirtyVB_;
- /// Last dirtied vertex buffer.
- unsigned lastDirtyVB_;
- /// Vertex declarations.
- VertexDeclarationMap vertexDeclarations_;
- /// Constant buffer search map.
- ConstantBufferMap allConstantBuffers_;
- /// Currently dirty constant buffers.
- PODVector<ConstantBuffer*> dirtyConstantBuffers_;
- /// Shader programs.
- ShaderProgramMap shaderPrograms_;
- /// Shader program in use.
- ShaderProgram* shaderProgram_;
- };
- }
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