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- //
- // Copyright (c) 2008-2017 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include "../../Container/HashMap.h"
- #include "../../Graphics/ConstantBuffer.h"
- #include "../../Graphics/Graphics.h"
- #include "../../Graphics/ShaderVariation.h"
- namespace Atomic
- {
- /// Combined information for specific vertex and pixel shaders.
- class ATOMIC_API ShaderProgram : public RefCounted
- {
- ATOMIC_REFCOUNTED(ShaderProgram)
- public:
- /// Construct.
- ShaderProgram(Graphics* graphics, ShaderVariation* vertexShader, ShaderVariation* pixelShader)
- {
- // Create needed constant buffers
- const unsigned* vsBufferSizes = vertexShader->GetConstantBufferSizes();
- for (unsigned i = 0; i < MAX_SHADER_PARAMETER_GROUPS; ++i)
- {
- if (vsBufferSizes[i])
- vsConstantBuffers_[i] = graphics->GetOrCreateConstantBuffer(VS, i, vsBufferSizes[i]);
- }
- const unsigned* psBufferSizes = pixelShader->GetConstantBufferSizes();
- for (unsigned i = 0; i < MAX_SHADER_PARAMETER_GROUPS; ++i)
- {
- if (psBufferSizes[i])
- psConstantBuffers_[i] = graphics->GetOrCreateConstantBuffer(PS, i, psBufferSizes[i]);
- }
- // Copy parameters, add direct links to constant buffers
- const HashMap<StringHash, ShaderParameter>& vsParams = vertexShader->GetParameters();
- for (HashMap<StringHash, ShaderParameter>::ConstIterator i = vsParams.Begin(); i != vsParams.End(); ++i)
- {
- parameters_[i->first_] = i->second_;
- parameters_[i->first_].bufferPtr_ = vsConstantBuffers_[i->second_.buffer_].Get();
- }
- const HashMap<StringHash, ShaderParameter>& psParams = pixelShader->GetParameters();
- for (HashMap<StringHash, ShaderParameter>::ConstIterator i = psParams.Begin(); i != psParams.End(); ++i)
- {
- parameters_[i->first_] = i->second_;
- parameters_[i->first_].bufferPtr_ = psConstantBuffers_[i->second_.buffer_].Get();
- }
- // Optimize shader parameter lookup by rehashing to next power of two
- parameters_.Rehash(NextPowerOfTwo(parameters_.Size()));
- }
- /// Destruct.
- ~ShaderProgram()
- {
- }
- /// Combined parameters from the vertex and pixel shader.
- HashMap<StringHash, ShaderParameter> parameters_;
- /// Vertex shader constant buffers.
- SharedPtr<ConstantBuffer> vsConstantBuffers_[MAX_SHADER_PARAMETER_GROUPS];
- /// Pixel shader constant buffers.
- SharedPtr<ConstantBuffer> psConstantBuffers_[MAX_SHADER_PARAMETER_GROUPS];
- };
- }
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