GPUObject.cpp 1.9 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980
  1. //
  2. // Copyright (c) 2008-2017 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "../Precompiled.h"
  23. #include "../Graphics/Graphics.h"
  24. #include "../Graphics/GPUObject.h"
  25. #include "../DebugNew.h"
  26. namespace Atomic
  27. {
  28. GPUObject::GPUObject(Graphics* graphics) :
  29. graphics_(graphics),
  30. dataLost_(false),
  31. dataPending_(false)
  32. {
  33. #ifdef ATOMIC_OPENGL
  34. object_.name_ = 0;
  35. #else
  36. object_.ptr_ = 0;
  37. #endif
  38. if (graphics_)
  39. graphics->AddGPUObject(this);
  40. }
  41. GPUObject::~GPUObject()
  42. {
  43. if (graphics_)
  44. graphics_->RemoveGPUObject(this);
  45. }
  46. void GPUObject::OnDeviceLost()
  47. {
  48. #ifdef ATOMIC_OPENGL
  49. // On OpenGL the object has already been lost at this point; reset object name
  50. object_.name_ = 0;
  51. #endif
  52. }
  53. void GPUObject::OnDeviceReset()
  54. {
  55. }
  56. void GPUObject::Release()
  57. {
  58. }
  59. void GPUObject::ClearDataLost()
  60. {
  61. dataLost_ = false;
  62. }
  63. Graphics* GPUObject::GetGraphics() const
  64. {
  65. return graphics_;
  66. }
  67. }