RenderSurface.cpp 3.0 KB

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  1. //
  2. // Copyright (c) 2008-2017 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "../Precompiled.h"
  23. #include "../Graphics/Camera.h"
  24. #include "../Graphics/Graphics.h"
  25. #include "../Graphics/GraphicsImpl.h"
  26. #include "../Graphics/Renderer.h"
  27. #include "../Graphics/RenderSurface.h"
  28. #include "../Graphics/Texture.h"
  29. #include "../DebugNew.h"
  30. namespace Atomic
  31. {
  32. RenderSurface::~RenderSurface()
  33. {
  34. // ATOMIC BEGIN
  35. // only release if parent texture hasn't expired, in that case
  36. // parent texture was deleted and will have called release on render surface
  37. if (!parentTexture_.Expired())
  38. {
  39. Release();
  40. }
  41. // ATOMIC END
  42. }
  43. void RenderSurface::SetNumViewports(unsigned num)
  44. {
  45. viewports_.Resize(num);
  46. }
  47. void RenderSurface::SetViewport(unsigned index, Viewport* viewport)
  48. {
  49. if (index >= viewports_.Size())
  50. viewports_.Resize(index + 1);
  51. viewports_[index] = viewport;
  52. }
  53. void RenderSurface::SetUpdateMode(RenderSurfaceUpdateMode mode)
  54. {
  55. updateMode_ = mode;
  56. }
  57. void RenderSurface::SetLinkedRenderTarget(RenderSurface* renderTarget)
  58. {
  59. if (renderTarget != this)
  60. linkedRenderTarget_ = renderTarget;
  61. }
  62. void RenderSurface::SetLinkedDepthStencil(RenderSurface* depthStencil)
  63. {
  64. if (depthStencil != this)
  65. linkedDepthStencil_ = depthStencil;
  66. }
  67. void RenderSurface::QueueUpdate()
  68. {
  69. updateQueued_ = true;
  70. }
  71. void RenderSurface::ResetUpdateQueued()
  72. {
  73. updateQueued_ = false;
  74. }
  75. int RenderSurface::GetWidth() const
  76. {
  77. return parentTexture_->GetWidth();
  78. }
  79. int RenderSurface::GetHeight() const
  80. {
  81. return parentTexture_->GetHeight();
  82. }
  83. TextureUsage RenderSurface::GetUsage() const
  84. {
  85. return parentTexture_->GetUsage();
  86. }
  87. int RenderSurface::GetMultiSample() const
  88. {
  89. return parentTexture_->GetMultiSample();
  90. }
  91. bool RenderSurface::GetAutoResolve() const
  92. {
  93. return parentTexture_->GetAutoResolve();
  94. }
  95. Viewport* RenderSurface::GetViewport(unsigned index) const
  96. {
  97. return index < viewports_.Size() ? viewports_[index] : (Viewport*)0;
  98. }
  99. }