ShaderVariation.cpp 1.8 KB

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  1. //
  2. // Copyright (c) 2008-2017 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "../Precompiled.h"
  23. #include "../Graphics/Graphics.h"
  24. #include "../Graphics/Shader.h"
  25. #include "../Graphics/ShaderVariation.h"
  26. #include "../DebugNew.h"
  27. namespace Atomic
  28. {
  29. ShaderVariation::ShaderVariation(Shader* owner, ShaderType type) :
  30. GPUObject(owner->GetSubsystem<Graphics>()),
  31. owner_(owner),
  32. type_(type),
  33. elementHash_(0)
  34. {
  35. for (unsigned i = 0; i < MAX_TEXTURE_UNITS; ++i)
  36. useTextureUnit_[i] = false;
  37. for (unsigned i = 0; i < MAX_SHADER_PARAMETER_GROUPS; ++i)
  38. constantBufferSizes_[i] = 0;
  39. }
  40. ShaderVariation::~ShaderVariation()
  41. {
  42. Release();
  43. }
  44. void ShaderVariation::SetName(const String& name)
  45. {
  46. name_ = name;
  47. }
  48. Shader* ShaderVariation::GetOwner() const
  49. {
  50. return owner_;
  51. }
  52. }