IKConverters.cpp 2.0 KB

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  1. //
  2. // Copyright (c) 2008-2016 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "../IK/IKConverters.h"
  23. namespace Atomic {
  24. // ----------------------------------------------------------------------------
  25. vec3_t Vec3Urho2IK(const Vector3& urho)
  26. {
  27. vec3_t ret;
  28. ret.v.x = urho.x_;
  29. ret.v.y = urho.y_;
  30. ret.v.z = urho.z_;
  31. return ret;
  32. }
  33. // ----------------------------------------------------------------------------
  34. Vector3 Vec3IK2Urho(const vec3_t* ik)
  35. {
  36. return Vector3(ik->v.x, ik->v.y, ik->v.z);
  37. }
  38. // ----------------------------------------------------------------------------
  39. quat_t QuatUrho2IK(const Quaternion& urho)
  40. {
  41. quat_t ret;
  42. ret.q.x = urho.x_;
  43. ret.q.y = urho.y_;
  44. ret.q.z = urho.z_;
  45. ret.q.w = urho.w_;
  46. return ret;
  47. }
  48. // ----------------------------------------------------------------------------
  49. Quaternion QuatIK2Urho(const quat_t* ik)
  50. {
  51. return Quaternion(ik->q.w, ik->q.x, ik->q.y, ik->q.z);
  52. }
  53. }