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- //
- // Copyright (c) 2008-2016 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include "../IK/IKConverters.h"
- namespace Atomic {
- // ----------------------------------------------------------------------------
- vec3_t Vec3Urho2IK(const Vector3& urho)
- {
- vec3_t ret;
- ret.v.x = urho.x_;
- ret.v.y = urho.y_;
- ret.v.z = urho.z_;
- return ret;
- }
- // ----------------------------------------------------------------------------
- Vector3 Vec3IK2Urho(const vec3_t* ik)
- {
- return Vector3(ik->v.x, ik->v.y, ik->v.z);
- }
- // ----------------------------------------------------------------------------
- quat_t QuatUrho2IK(const Quaternion& urho)
- {
- quat_t ret;
- ret.q.x = urho.x_;
- ret.q.y = urho.y_;
- ret.q.z = urho.z_;
- ret.q.w = urho.w_;
- return ret;
- }
- // ----------------------------------------------------------------------------
- Quaternion QuatIK2Urho(const quat_t* ik)
- {
- return Quaternion(ik->q.w, ik->q.x, ik->q.y, ik->q.z);
- }
- }
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