ProjectUserPrefs.h 2.4 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980
  1. //
  2. // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include <Atomic/Core/Object.h>
  24. using namespace Atomic;
  25. #include "../Platform/Platform.h"
  26. namespace ToolCore
  27. {
  28. class ProjectUserPrefs : public Object
  29. {
  30. friend class Project;
  31. ATOMIC_OBJECT(ProjectUserPrefs, Object);
  32. public:
  33. /// Construct.
  34. ProjectUserPrefs(Context* context);
  35. /// Destruct.
  36. virtual ~ProjectUserPrefs();
  37. // platform used when not specified
  38. PlatformID GetDefaultPlatform() const { return defaultPlatform_; }
  39. const String& GetLastBuildPath() { return lastBuildPath_; }
  40. void SetLastBuildPath(const String& path) { lastBuildPath_ = path; }
  41. float GetSnapTranslationX() const;
  42. float GetSnapTranslationY() const;
  43. float GetSnapTranslationZ() const;
  44. float GetSnapRotation() const;
  45. float GetSnapScale() const;
  46. void SetSnapTranslationX(float value);
  47. void SetSnapTranslationY(float value);
  48. void SetSnapTranslationZ(float value);
  49. void SetSnapRotation(float value);
  50. void SetSnapScale(float value);
  51. private:
  52. bool Load(const String& path);
  53. void Save(const String& path);
  54. PlatformID defaultPlatform_;
  55. String lastBuildPath_;
  56. float snapTranslationX_;
  57. float snapTranslationY_;
  58. float snapTranslationZ_;
  59. float snapRotation_;
  60. float snapScale_;
  61. };
  62. }