A snapshot of The Atomic Game Engine is a multi-platform 2D and 3D engine with a consistent API in C++, C#, JavaScript, and TypeScript

#gamedev #gameengine #engine #cpp

AGE was abandoned and will not be updated, so this is not a mirror, but just a one-time copy/snapshot of the repo

Matt Benic ff59324b7e Update README.md 7 年 前
Artifacts e925c9e466 Adding Makefile 11 年 前
Build 78d0c2484b .travis.yml 8 年 前
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.crosscompile.sh d944e7cdac Crosscompiling scripts 8 年 前
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.gitmodules e9bb5ed825 Adding AtomicExamples as a submodule, improved handling of not having submodules initialized 9 年 前
.travis.yml 2bc2c1823e Add gitter hook for Travis 8 年 前
AUTHORS.md ac8bc4a8dc Make me famous 8 年 前
BACKERS.md 71968fb684 Updated backers.md 9 年 前
Build_AtomicEditor.bat 1ec8f1037e Atomic C# iOS 9 年 前
Build_AtomicEditor.sh 1ec8f1037e Atomic C# iOS 9 年 前
CMakeLists.txt 2152ba1df4 Optional submodules 8 年 前
CMake_Makefile.sh 94c5bc2f9c Build Improvements 9 年 前
CMake_VS2015.bat a28af1821c Tweaking info text (+11 squashed commits) 9 年 前
CMake_VS2017.bat a28af1821c Tweaking info text (+11 squashed commits) 9 年 前
CMake_XCode.sh 22f17b6719 Build XCode project directly when using CMake_XCode.sh 9 年 前
CONTRIBUTING.md 5b78e9c130 Update CONTRIBUTING.md 9 年 前
CONTRIBUTION_LICENSE.md d0fa700fad Adding missing CONTRIBUTION_LICENSE.md 9 年 前
LICENSE.md d4aae88010 Add ATOMIC_PLATFORM_DESKTOP define, remove crunch sources and replace with lib squish (2.4 megs of source vs 129kb and much cleaner build), WIP conversion 9 年 前
Makefile d944e7cdac Crosscompiling scripts 8 年 前
README.md ff59324b7e Update README.md 7 年 前
appveyor.yml e00f7c1751 Add Appveyor.com config for windows CI 8 年 前

README.md

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Please note that Atomic is no longer actively being developed or maintained. Issues will not be attended to, though PRs that fix build issues may be considered. The remainder of this README has been kept in place for future reference.

Website: https://github.com/AtomicGameEngine/AtomicGameEngine

Why Atomic?

The Atomic Game Engine is powerful native technology with a consistent API and tooling available in C++, C#, Typescript and JavaScript. The Atomic Editor is installed in over 75 countries and has hit “critical mass” with production in multiple industries.

Atomic can also be used as a library in existing projects with a C++ SDK, C# NuGet, and JavaScript npm package in development.

Atomic Technology

  • Consistent 2D/3D API available in JavaScript, TypeScript, C#, and C++
  • Built-in Monaco JavaScript/TypeScript editor and support for VSCode and Atom
  • C# IDE integration with Visual Studio, Xamarin Studio, and MonoDevelop
  • Android, iOS, Windows, macOS, Linux, and WebGL platform deployment
  • High performance native C++ core with single command builds and absolute minimum dependencies
  • Node based scene graph with access to low level graphics API for custom rendering on D3D 9/11, OpenGL 2/3/ES2, and WebGL
  • Modular component system including C#, JavaScript, TypeScript, and C++ logic components with networking
  • Drag and drop standard 2D/3D format import, including Autodesk FBX, Collada, Blender, Spriter, Tiled, and more
  • Innovative preview mode runs in subprocess for editor stability, reduced memory fragmentation, and is the foundation for future previewing on device
  • Chromium WebView for E-Commerce payments, accessing Facebook social graph, video streaming, and many more use cases
  • Automated script binding generation of native C++ subsystems
  • Best in class third party integrations including Box2D/Bullet physics, Recast/Detour pathfinding, TurboBadger UI, CEF3, duktape VM, SDL2
  • Available as precompiled binaries or fork on GitHub under the permissive MIT license
  • Backed by professionals with decades of experience in the technology and game industries

Build Instructions

The Atomic Editor can be built for your platform using these build instructions.

Atomic Resources

Community

Discourse
Gitter Chat

Documentation

Wiki


Screenshots

Atomic Examples

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Atomic on Mobile

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Atomic Build Settings

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Atomic History

THUNDERBEAST GAMES began developing the Atomic Game Engine on November 12th, 2014 by forking Urho3D. It was released under the permissive MIT license during GDC 2016. Atomic is now being used in production environments, has 27 contributors, and runs on Windows, macOS, Android, iOS, Linux, and WebGL!