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+using System;
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+using System.Collections;
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+using System.Collections.Generic;
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+using System.Linq;
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+using System.Text;
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+using System.Threading.Tasks;
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+using BansheeEngine;
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+
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+namespace BansheeEditor
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+{
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+ /// <summary>
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+ /// Base class for objects that display GUI for a modifyable list of elements. Elements can be added, removed and moved.
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+ /// </summary>
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+ public abstract class GUIListBase
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+ {
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+ private const int IndentAmount = 5;
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+
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+ protected IList list;
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+ protected Type listType;
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+
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+ protected List<GUIListRow> rows = new List<GUIListRow>();
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+ protected GUIIntField guiSizeField;
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+ protected GUILayoutX guiChildLayout;
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+ protected GUILayoutX guiTitleLayout;
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+ protected bool isExpanded;
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+
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+ /// <summary>
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+ /// Constructs a new GUI list.
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+ /// </summary>
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+ protected GUIListBase()
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+ { }
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+
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+ /// <summary>
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+ /// Constructs a new GUI list with the specified row types. Must be called right after the constructor.
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+ /// </summary>
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+ /// <typeparam name="T">Type of rows that are used to handle GUI for individual list elements.</typeparam>
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+ /// <param name="title">Label to display on the list GUI title.</param>
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+ /// <param name="list">Object containing the list data. Can be null.</param>
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+ /// <param name="listType">Type of the <paramref name="list"/> parameter. Needs to be specified in case that
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+ /// parameter is null.</param>
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+ /// <param name="layout">Layout to which to append the list GUI elements to.</param>
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+ protected void Construct<T>(LocString title, IList list, Type listType, GUILayout layout) where T : GUIListRow, new()
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+ {
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+ this.list = list;
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+ this.listType = listType;
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+
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+ if (list == null)
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+ {
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+ guiChildLayout = null;
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+ guiTitleLayout = layout.AddLayoutX();
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+
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+ guiTitleLayout.AddElement(new GUILabel(title));
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+ guiTitleLayout.AddElement(new GUILabel("Empty", GUIOption.FixedWidth(100)));
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+
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+ GUIButton createBtn = new GUIButton("Cr", GUIOption.FixedWidth(20));
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+ createBtn.OnClick += OnCreateButtonClicked;
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+ guiTitleLayout.AddElement(createBtn);
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+ }
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+ else
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+ {
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+ GUIToggle guiFoldout = new GUIToggle(title, EditorStyles.Foldout);
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+ guiFoldout.Value = isExpanded;
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+ guiFoldout.OnToggled += OnFoldoutToggled;
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+ guiSizeField = new GUIIntField("", GUIOption.FixedWidth(50));
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+ guiSizeField.SetRange(0, int.MaxValue);
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+ GUIButton guiResizeBtn = new GUIButton("R", GUIOption.FixedWidth(20));
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+ guiResizeBtn.OnClick += OnResizeButtonClicked;
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+ GUIButton guiClearBtn = new GUIButton("Cl", GUIOption.FixedWidth(20));
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+ guiClearBtn.OnClick += OnClearButtonClicked;
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+
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+ guiTitleLayout = layout.AddLayoutX();
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+ guiTitleLayout.AddElement(guiFoldout);
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+ guiTitleLayout.AddElement(guiSizeField);
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+ guiTitleLayout.AddElement(guiResizeBtn);
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+ guiTitleLayout.AddElement(guiClearBtn);
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+
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+ guiSizeField.Value = list.Count;
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+
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+ guiChildLayout = layout.AddLayoutX();
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+ guiChildLayout.AddSpace(IndentAmount);
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+ guiChildLayout.Visible = isExpanded;
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+
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+ GUIPanel guiContentPanel = guiChildLayout.AddPanel();
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+ GUILayoutX guiIndentLayoutX = guiContentPanel.AddLayoutX();
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+ guiIndentLayoutX.AddSpace(IndentAmount);
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+ GUILayoutY guiIndentLayoutY = guiIndentLayoutX.AddLayoutY();
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+ guiIndentLayoutY.AddSpace(IndentAmount);
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+ GUILayoutY guiContentLayout = guiIndentLayoutY.AddLayoutY();
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+ guiIndentLayoutY.AddSpace(IndentAmount);
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+ guiIndentLayoutX.AddSpace(IndentAmount);
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+ guiChildLayout.AddSpace(IndentAmount);
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+
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+ GUIPanel backgroundPanel = guiContentPanel.AddPanel(Inspector.START_BACKGROUND_DEPTH);
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+ GUITexture inspectorContentBg = new GUITexture(null, EditorStyles.InspectorContentBg);
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+ backgroundPanel.AddElement(inspectorContentBg);
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+
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+ for (int i = 0; i < list.Count; i++)
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+ {
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+ GUIListRow newRow = new T();
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+ newRow.Update(this, guiContentLayout, i);
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+
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+ rows.Add(newRow);
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+ }
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+ }
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+ }
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+
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+ /// <summary>
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+ /// Gets a value of an element at the specified index in the list.
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+ /// </summary>
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+ /// <param name="seqIndex">Sequential index of the element whose value to retrieve.</param>
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+ /// <returns>Value of the list element at the specified index.</returns>
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+ protected internal abstract object GetValue(int seqIndex);
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+
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+ /// <summary>
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+ /// Sets a value of an element at the specified index in the list.
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+ /// </summary>
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+ /// <param name="seqIndex">Sequential index of the element whose value to set.</param>
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+ /// <param name="value">Value to assign to the element. Caller must ensure it is of valid type.</param>
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+ protected internal abstract void SetValue(int seqIndex, object value);
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+
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+ /// <summary>
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+ /// Triggered when the user clicks on the expand/collapse toggle in the title bar.
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+ /// </summary>
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+ /// <param name="expanded">Determines whether the contents were expanded or collapsed.</param>
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+ private void OnFoldoutToggled(bool expanded)
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+ {
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+ isExpanded = expanded;
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+
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+ if (guiChildLayout != null)
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+ guiChildLayout.Visible = isExpanded;
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+ }
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+
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+ /// <summary>
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+ /// Triggered when the user clicks on the create button on the title bar. Creates a brand new list with zero
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+ /// elements in the place of the current list.
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+ /// </summary>
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+ protected abstract void OnCreateButtonClicked();
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+
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+ /// <summary>
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+ /// Triggered when the user clicks on the resize button on the title bar. Changes the size of the list while
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+ /// preserving existing contents.
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+ /// </summary>
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+ protected abstract void OnResizeButtonClicked();
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+
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+ /// <summary>
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+ /// Triggered when the user clicks on the clear button on the title bar. Deletes the current list object.
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+ /// </summary>
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+ protected abstract void OnClearButtonClicked();
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+
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+ /// <summary>
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+ /// Triggered when the user clicks on the delete button next to the list entry. Deletes an element in the list.
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+ /// </summary>
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+ /// <param name="index">Sequential index of the element in the list to remove.</param>
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+ protected internal abstract void OnDeleteButtonClicked(int index);
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+
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+ /// <summary>
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+ /// Triggered when the user clicks on the clone button next to the list entry. Clones an element in the list and
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+ /// adds the clone to the back of the list. Non-value types must implement the <see cref="ICloneable"/> interface
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+ /// in order to be cloned. If it doesn't, an empty object is created instead of a clone.
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+ /// </summary>
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+ /// <param name="index">Sequential index of the element in the list to clone.</param>
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+ protected internal abstract void OnCloneButtonClicked(int index);
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+
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+ /// <summary>
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+ /// Triggered when the user clicks on the move up button next to the list entry. Moves an element from the current
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+ /// list index to the one right before it, if not at zero.
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+ /// </summary>
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+ /// <param name="index">Sequential index of the element in the list to move.</param>
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+ protected internal abstract void OnMoveUpButtonClicked(int index);
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+
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+ /// <summary>
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+ /// Triggered when the user clicks on the move down button next to the list entry. Moves an element from the current
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+ /// list index to the one right after it, if the element isn't already the last element.
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+ /// </summary>
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+ /// <param name="index">Sequential index of the element in the list to move.</param>
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+ protected internal abstract void OnMoveDownButtonClicked(int index);
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+ }
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+
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+ /// <summary>
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+ /// Creates GUI elements that allow viewing and manipulation of a <see cref="System.Array"/>. When constructing the
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+ /// object user can provide a custom type that manages GUI for individual array elements.
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+ /// </summary>
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+ public class GUIArray : GUIListBase
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+ {
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+ /// <summary>
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+ /// Triggered when the reference array has been changed. This does not include changes that only happen to its
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+ /// internal elements.
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+ /// </summary>
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+ public Action<Array> OnChanged;
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+
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+ /// <summary>
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+ /// Array object whose contents are displayed.
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+ /// </summary>
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+ public Array Array { get { return (Array)list; } }
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+
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+ /// <summary>
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+ /// Constructs a new GUI array.
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+ /// </summary>
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+ private GUIArray()
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+ { }
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+
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+ /// <summary>
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+ /// Creates a new GUI array.
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+ /// </summary>
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+ /// <typeparam name="T">Type of rows that are used to handle GUI for individual list elements.</typeparam>
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+ /// <param name="title">Label to display on the list GUI title.</param>
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+ /// <param name="array">Object containing the list data. Cannot be null.</param>
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+ /// <param name="layout">Layout to which to append the list GUI elements to.</param>
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+ public static GUIArray Create<T>(LocString title, Array array, GUILayout layout) where T : GUIListRow, new()
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+ {
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+ GUIArray newArray = new GUIArray();
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+ newArray.Construct<T>(title, array, array.GetType(), layout);
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+
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+ return newArray;
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+ }
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+
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+ /// <summary>
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+ /// Creates a new GUI array with an initially empty array.
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+ /// </summary>
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+ /// <typeparam name="T">Type of rows that are used to handle GUI for individual list elements.</typeparam>
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+ /// <param name="title">Label to display on the list GUI title.</param>
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+ /// <param name="arrayType">Type of the array to create GUI for. Must be of <see cref="System.Array"/> type.</param>
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+ /// <param name="layout">Layout to which to append the list GUI elements to.</param>
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+ public static GUIArray Create<T>(LocString title, Type arrayType, GUILayout layout) where T : GUIListRow, new()
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+ {
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+ GUIArray newArray = new GUIArray();
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+ newArray.Construct<T>(title, null, arrayType, layout);
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+
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+ return newArray;
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+ }
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+
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+ /// <summary>
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+ /// Refreshes contents of all array rows and checks if anything was modified.
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+ /// </summary>
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+ /// <returns>True if any entry in the array was modified, false otherwise.</returns>
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+ public bool Refresh()
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+ {
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+ bool anythingModified = false;
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+
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+ for (int i = 0; i < rows.Count; i++)
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+ anythingModified |= rows[i].Refresh();
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+
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+ return anythingModified;
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+ }
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+
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+ /// <summary>
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+ /// Destroys the GUI elements.
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+ /// </summary>
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+ public void Destroy()
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+ {
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+ if (guiTitleLayout != null)
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+ {
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+ guiTitleLayout.Destroy();
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+ guiTitleLayout = null;
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+ }
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+
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+ if (guiChildLayout != null)
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+ {
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+ guiChildLayout.Destroy();
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+ guiChildLayout = null;
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+ }
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+
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+ for (int i = 0; i < rows.Count; i++)
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+ rows[i].Destroy();
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+
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+ rows.Clear();
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+ }
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+
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+ /// <inheritdoc/>
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+ protected override void OnCreateButtonClicked()
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+ {
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+ list = Array.CreateInstance(listType.GetElementType(), 0);
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+
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+ OnChanged((Array)list);
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+ }
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+
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+ /// <inheritdoc/>
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+ protected override void OnResizeButtonClicked()
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+ {
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+ int size = guiSizeField.Value;
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+
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+ Array newArray = Array.CreateInstance(listType.GetElementType(), size);
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+
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+ int maxSize = MathEx.Min(size, list.Count);
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+
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+ for (int i = 0; i < maxSize; i++)
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+ newArray.SetValue(list[i], i);
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+
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+ list = newArray;
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+
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+ OnChanged((Array)list);
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+ }
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+
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+ /// <inheritdoc/>
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+ protected override void OnClearButtonClicked()
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+ {
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+ list = null;
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+
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+ OnChanged((Array)list);
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+ }
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+
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+ /// <inheritdoc/>
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+ protected internal override object GetValue(int seqIndex)
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+ {
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+ return list[seqIndex];
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+ }
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+
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+ /// <inheritdoc/>
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+ protected internal override void SetValue(int seqIndex, object value)
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+ {
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+ list[seqIndex] = value;
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+ }
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+
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+ /// <inheritdoc/>
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+ protected internal override void OnDeleteButtonClicked(int index)
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+ {
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+ int size = MathEx.Max(0, list.Count - 1);
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+ Array newArray = Array.CreateInstance(listType.GetElementType(), size);
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+
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+ int destIdx = 0;
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+ for (int i = 0; i < list.Count; i++)
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+ {
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+ if (i == index)
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+ continue;
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+
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+ newArray.SetValue(list[i], destIdx);
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+ destIdx++;
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+ }
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+
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+ list = newArray;
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+
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+ OnChanged((Array)list);
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+ }
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+
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+ /// <inheritdoc/>
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+ protected internal override void OnCloneButtonClicked(int index)
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+ {
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+ int size = list.Count + 1;
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+ Array newArray = Array.CreateInstance(listType.GetElementType(), size);
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+
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+ object clonedEntry = null;
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+ for (int i = 0; i < list.Count; i++)
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+ {
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+ object value = list[i];
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+
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+ newArray.SetValue(value, i);
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+
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+ if (i == index)
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+ {
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+ if (value == null)
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+ clonedEntry = null;
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+ else
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+ {
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+ ValueType valueType = value as ValueType;
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+ if (valueType != null)
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+ clonedEntry = valueType;
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+ else
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+ {
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+ ICloneable cloneable = value as ICloneable;
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+
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+ if (cloneable != null)
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+ clonedEntry = cloneable.Clone();
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+ else
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+ clonedEntry = Activator.CreateInstance(value.GetType());
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+ }
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+ }
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+ }
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+ }
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+
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+ newArray.SetValue(clonedEntry, size - 1);
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+
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+ list = newArray;
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+
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+ OnChanged((Array)list);
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+ }
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+
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+ /// <inheritdoc/>
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+ protected internal override void OnMoveUpButtonClicked(int index)
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+ {
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+ if ((index - 1) >= 0)
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+ {
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+ object previousEntry = list[index - 1];
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+
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+ list[index - 1] = list[index];
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+ list[index] = previousEntry;
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+ }
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+ }
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+
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+ /// <inheritdoc/>
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+ protected internal override void OnMoveDownButtonClicked(int index)
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+ {
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+ if ((index + 1) < list.Count)
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+ {
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+ object nextEntry = list[index + 1];
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+
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+ list[index + 1] = list[index];
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+ list[index] = nextEntry;
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+ }
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+ }
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+ }
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+
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+ /// <summary>
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+ /// Contains GUI elements for a single entry in a list.
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+ /// </summary>
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+ public abstract class GUIListRow
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+ {
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+ private GUILayoutX rowLayout;
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+ private GUIListBase parent;
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+
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+ protected int seqIndex;
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+
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+ /// <summary>
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+ /// Constructs a new array row object.
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+ /// </summary>
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+ protected GUIListRow()
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+ {
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+
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+ }
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|
|
+
|
|
|
+ /// <summary>
|
|
|
+ /// Recreates all row GUI elements.
|
|
|
+ /// </summary>
|
|
|
+ /// <param name="parent">Parent array GUI object that the entry is contained in.</param>
|
|
|
+ /// <param name="parentLayout">Parent layout that row GUI elements will be added to.</param>
|
|
|
+ /// <param name="seqIndex">Sequential index of the array entry.</param>
|
|
|
+ public void Update(GUIListBase parent, GUILayout parentLayout, int seqIndex)
|
|
|
+ {
|
|
|
+ this.parent = parent;
|
|
|
+ this.seqIndex = seqIndex;
|
|
|
+
|
|
|
+ if (rowLayout != null)
|
|
|
+ {
|
|
|
+ rowLayout.Destroy();
|
|
|
+ rowLayout = null;
|
|
|
+ }
|
|
|
+
|
|
|
+ rowLayout = parentLayout.AddLayoutX();
|
|
|
+ GUILayoutY contentLayout = rowLayout.AddLayoutY();
|
|
|
+
|
|
|
+ GUILayoutX titleLayout = CreateGUI(contentLayout);
|
|
|
+
|
|
|
+ if (titleLayout == null)
|
|
|
+ {
|
|
|
+ GUILayoutY buttonCenter = rowLayout.AddLayoutY();
|
|
|
+ buttonCenter.AddFlexibleSpace();
|
|
|
+ titleLayout = buttonCenter.AddLayoutX();
|
|
|
+ buttonCenter.AddFlexibleSpace();
|
|
|
+ }
|
|
|
+
|
|
|
+ GUIButton cloneBtn = new GUIButton("C", GUIOption.FixedWidth(20));
|
|
|
+ GUIButton deleteBtn = new GUIButton("X", GUIOption.FixedWidth(20));
|
|
|
+ GUIButton moveUpBtn = new GUIButton("U", GUIOption.FixedWidth(20));
|
|
|
+ GUIButton moveDownBtn = new GUIButton("D", GUIOption.FixedWidth(20));
|
|
|
+
|
|
|
+ cloneBtn.OnClick += () => parent.OnCloneButtonClicked(seqIndex);
|
|
|
+ deleteBtn.OnClick += () => parent.OnDeleteButtonClicked(seqIndex);
|
|
|
+ moveUpBtn.OnClick += () => parent.OnMoveUpButtonClicked(seqIndex);
|
|
|
+ moveDownBtn.OnClick += () => parent.OnMoveDownButtonClicked(seqIndex);
|
|
|
+
|
|
|
+ titleLayout.AddElement(cloneBtn);
|
|
|
+ titleLayout.AddElement(deleteBtn);
|
|
|
+ titleLayout.AddElement(moveUpBtn);
|
|
|
+ titleLayout.AddElement(moveDownBtn);
|
|
|
+ }
|
|
|
+
|
|
|
+ /// <summary>
|
|
|
+ /// Creates GUI elements specific to type in the array row.
|
|
|
+ /// </summary>
|
|
|
+ /// <param name="layout">Layout to insert the row GUI elements to.</param>
|
|
|
+ /// <returns>An optional title bar layout that the standard array buttons will be appended to.</returns>
|
|
|
+ protected abstract GUILayoutX CreateGUI(GUILayoutY layout);
|
|
|
+
|
|
|
+ /// <summary>
|
|
|
+ /// Refreshes the GUI for the list row and checks if anything was modified.
|
|
|
+ /// </summary>
|
|
|
+ /// <returns>True if any modifications were made, false otherwise.</returns>
|
|
|
+ internal protected virtual bool Refresh()
|
|
|
+ {
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+
|
|
|
+ /// <summary>
|
|
|
+ /// Gets the value contained in this list row.
|
|
|
+ /// </summary>
|
|
|
+ /// <typeparam name="T">Type of the value. Must match the list's element type.</typeparam>
|
|
|
+ /// <returns>Value in this list row.</returns>
|
|
|
+ protected T GetValue<T>()
|
|
|
+ {
|
|
|
+ return (T)parent.GetValue(seqIndex);
|
|
|
+ }
|
|
|
+
|
|
|
+ /// <summary>
|
|
|
+ /// Sets the value contained in this list row.
|
|
|
+ /// </summary>
|
|
|
+ /// <typeparam name="T">Type of the value. Must match the list's element type.</typeparam>
|
|
|
+ /// <param name="value">Value to set.</param>
|
|
|
+ protected void SetValue<T>(T value)
|
|
|
+ {
|
|
|
+ parent.SetValue(seqIndex, value);
|
|
|
+ }
|
|
|
+
|
|
|
+ /// <summary>
|
|
|
+ /// Destroys all row GUI elements.
|
|
|
+ /// </summary>
|
|
|
+ public void Destroy()
|
|
|
+ {
|
|
|
+ rowLayout.Destroy();
|
|
|
+ }
|
|
|
+ }
|
|
|
+}
|