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@@ -279,6 +279,7 @@
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<ClInclude Include="Include\CmDefaultRenderQueue.h" />
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<ClInclude Include="Include\CmDeferredCallManager.h" />
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<ClInclude Include="Include\CmDrawOps.h" />
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+ <ClInclude Include="Include\CmEventQuery.h" />
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<ClInclude Include="Include\CmGameObjectHandle.h" />
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<ClInclude Include="Include\CmGameObject.h" />
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<ClInclude Include="Include\CmGameObjectRTTI.h" />
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@@ -295,6 +296,7 @@
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<ClInclude Include="Include\CmPixelUtil.h" />
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<ClInclude Include="Include\CmPlatformWndProc.h" />
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<ClInclude Include="Include\CmProfiler.h" />
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+ <ClInclude Include="Include\CmQueryManager.h" />
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<ClInclude Include="Include\CmRenderOperation.h" />
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<ClInclude Include="Include\CmRenderQueue.h" />
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<ClInclude Include="Include\CmSceneObjectRTTI.h" />
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@@ -344,6 +346,7 @@
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<ClInclude Include="Include\CmSubMesh.h" />
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<ClInclude Include="Include\CmTextureView.h" />
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<ClInclude Include="Include\CmTextData.h" />
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+ <ClInclude Include="Include\CmTimerQuery.h" />
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<ClInclude Include="Include\CmVertexBuffer.h" />
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<ClInclude Include="Include\CmHighLevelGpuProgram.h" />
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<ClInclude Include="Include\CmHighLevelGpuProgramManager.h" />
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@@ -416,6 +419,7 @@
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<ClCompile Include="Source\CmCPUProfiler.cpp" />
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<ClCompile Include="Source\CmDefaultRenderQueue.cpp" />
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<ClCompile Include="Source\CmDeferredCallManager.cpp" />
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+ <ClCompile Include="Source\CmEventQuery.cpp" />
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<ClCompile Include="Source\CmGameObjectHandle.cpp" />
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<ClCompile Include="Source\CmGameObject.cpp" />
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<ClCompile Include="Source\CmApplication.cpp" />
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@@ -458,10 +462,12 @@
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<ClCompile Include="Source\CmPlatform.cpp" />
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<ClCompile Include="Source\CmPlatformWndProc.cpp" />
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<ClCompile Include="Source\CmProfiler.cpp" />
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+ <ClCompile Include="Source\CmQueryManager.cpp" />
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<ClCompile Include="Source\CmRenderer.cpp" />
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<ClCompile Include="Source\CmRenderQueue.cpp" />
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<ClCompile Include="Source\CmTextureView.cpp" />
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<ClCompile Include="Source\CmTextData.cpp" />
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+ <ClCompile Include="Source\CmTimerQuery.cpp" />
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<ClCompile Include="Source\CmVertexBuffer.cpp" />
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<ClCompile Include="Source\CmHighLevelGpuProgram.cpp" />
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<ClCompile Include="Source\CmHighLevelGpuProgramManager.cpp" />
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