BearishSun 9 лет назад
Родитель
Сommit
0d9407a7ca
1 измененных файлов с 45 добавлено и 45 удалено
  1. 45 45
      Documentation/GitHub/features.md

+ 45 - 45
Documentation/GitHub/features.md

@@ -1,49 +1,7 @@
 # Features
 # Features
 
 
-Here you will find a complete list of all currently available features. Banshee is current in development and more features are being added frequently.
-
-## Editor
-* __Asset management__
-  * Simple drag and drop import for many popular formats
-  * Automatic reimport of externally modified assets (e.g. modify a shader, see changes in editor right away)
-  * Asset modifications immediately reflected in-game (resource hot-swap)
-  * Version control friendly format
-* __Powerful object inspector__
-  * Exposes script object properties for artists/designers
-  * Automatically generated GUI for custom classes
-  * Customize visible elements via attributes or create GUI manually
-* __Level creation__
-  * Simple drag and drop interface
-  * Traditional set of tools (Move/Scale/Rotate/Select, etc.)
-  * Interface for creating custom 2D and 3D tools
-* __Prefab system__
-  * Save parts or entire levels as prefabs so they may be re-used later
-  * Separate larger levels into smaller prefabs for easier loading
-  * Reduce conflicts when multiple people are working on the same level
-  * Customize individual prefab instances without breaking the prefab link
-  * Supports nesting and complex hierarchies to ensure maintaining complex levels is easy
-* __Play in editor__
-  * Compile all scripts within editor
-  * Scripts and data transparently reloaded after compilation so changes may be tested immediately
-  * Pause and frame-step to better test and debug your game
-  * Analyze and modify scene while playing
-* __Fully extensible__
-  * Specialized scripting API only for editor extensions
-  * Easy to use without needing to know about engine internals
-  * Extend almost anything. Create:
-	* Custom editor windows
-	* Custom object inspectors
-	* Custom 2D/3D tools
-	* Code for automating common tasks
-* __Game publishing__
-  * Build a game ready for distribution from within editor
-  * One click build process, just choose a platform and go
-  * Automatically detects required resources
-  * Automatically packages and outputs an executable
-* __Customizable frontend__
-  * Dockable layout and floating windows
-  * Custom GUI skin & localization support
-   
+Here you will find a complete list of all currently available features. New features are added frequently.
+  
 ## Core
 ## Core
 * __Quality design__
 * __Quality design__
   * Modern code using C++14
   * Modern code using C++14
@@ -121,4 +79,46 @@ Here you will find a complete list of all currently available features. Banshee
 	* Debug drawing
 	* Debug drawing
 	* Crash reporting
 	* Crash reporting
 	* Unit testing
 	* Unit testing
-	* Custom memory allocators
+	* Custom memory allocators
+
+## Editor
+* __Asset management__
+  * Simple drag and drop import for many popular formats
+  * Automatic reimport of externally modified assets (e.g. modify a shader, see changes in editor right away)
+  * Asset modifications immediately reflected in-game (resource hot-swap)
+  * Version control friendly format
+* __Powerful object inspector__
+  * Exposes script object properties for artists/designers
+  * Automatically generated GUI for custom classes
+  * Customize visible elements via attributes or create GUI manually
+* __Level creation__
+  * Simple drag and drop interface
+  * Traditional set of tools (Move/Scale/Rotate/Select, etc.)
+  * Interface for creating custom 2D and 3D tools
+* __Prefab system__
+  * Save parts or entire levels as prefabs so they may be re-used later
+  * Separate larger levels into smaller prefabs for easier loading
+  * Reduce conflicts when multiple people are working on the same level
+  * Customize individual prefab instances without breaking the prefab link
+  * Supports nesting and complex hierarchies to ensure maintaining complex levels is easy
+* __Play in editor__
+  * Compile all scripts within editor
+  * Scripts and data transparently reloaded after compilation so changes may be tested immediately
+  * Pause and frame-step to better test and debug your game
+  * Analyze and modify scene while playing
+* __Fully extensible__
+  * Specialized scripting API only for editor extensions
+  * Easy to use without needing to know about engine internals
+  * Extend almost anything. Create:
+	* Custom editor windows
+	* Custom object inspectors
+	* Custom 2D/3D tools
+	* Code for automating common tasks
+* __Game publishing__
+  * Build a game ready for distribution from within editor
+  * One click build process, just choose a platform and go
+  * Automatically detects required resources
+  * Automatically packages and outputs an executable
+* __Customizable frontend__
+  * Dockable layout and floating windows
+  * Custom GUI skin & localization support