#3d #game-engine #engine #gamedev

BearishSun 0d9407a7ca Updated order 9 yıl önce
Build 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 yıl önce
Documentation 0d9407a7ca Updated order 9 yıl önce
License 13a4ef7706 Changing license to LGPL 10 yıl önce
Scripts 68bf4f12b4 Drag and drop into empty hierarchy now works 10 yıl önce
Source 26f9470325 Fixed rename for folders in library window 9 yıl önce
.gitignore 28fb656cfc Adding .user files containing working path 10 yıl önce
Doxyfile 85757f8d40 Fixing position reconstruction for deferred shaders so it works properly on both OpenGL and DX11 9 yıl önce
README.md f5a83f2a98 More work on improving documentation for doxygen generation 9 yıl önce

README.md

What is Banshee?

A high quality modern game development toolkit. It provides a high performance multi-threaded game engine written in C++14 that runs 2D and 3D games. The engine offers a wide variety of high level systems needed for game development, ranging from math and utility libraries, to DirectX 11 and OpenGL support all the way to input, GUI, physics, scripting and support for many popular resource formats (e.g. FBX, PNG, PSD, TTF).

On top of the engine Banshee also provides a highly intuitive and customizable editor that is easy to use by artists, designers and programmers alike. The editor allows you to manage all your project's assets, build levels, compile scripts, test and publish your game. Editor is also fully extensible via scripting to ensure developers can easily customize it for their own needs.

The scripting system supports C# and comes with an extensive API ensuring you can complete your game without ever touching the C++ engine core. C# scripting makes your development easier by giving you access to the entire .NET library and a wide variety of pre-existing managed libraries. Integration of the scripting system with the editor and external tools like Visual Studio, as well as fast compilation times ensures that iteration times between coding and testing are minimized.

Aside from being a fully featured game engine and toolkit, Banshee also aims to provide a high quality codebase foundation for future technologies, so others may build and improve upon it. This is reflected in Banshee's architecture which is split into multiple layers allowing developers to use only the functionality they needed, as well as its plugin oriented nature which allows developers to fully remove or replace major engine systems. You will find that Banshee's code is modern, with clean interfaces that make it easy to learn and maintain. Platform specific functionality is kept at a minimum making porting as easy as possible. Additionally, an extensive API reference, for both internals and user-facing code is provided with a full documentation of every non-trivial class and method, as well as a set of manuals introducing you to most major systems.

Learn more

Media

Banshee Editor

Editor video overview

About

Banshee was created and is developed by Marko Pintera. It started as a hobby project where I wanted to create a high quality codebase I can use for my own game projects, as well as learn something new along the way. Eventually it evolved into something bigger and I decided to share it with the world. It's still a work in progress but it's slowly closing in towards the first stable release.

I'm happy to connect with other developers, so feel free to contact me at e-mail or add me on LinkedIn.