|
|
@@ -38,7 +38,7 @@ technique IrradianceAccumulateSH
|
|
|
float3 dir = getDirFromCubeFace(gCubeFace, uv);
|
|
|
dir = normalize(dir);
|
|
|
|
|
|
- float4 value = gInputTex.SampleLevel(gInputSamp, dir, gCubeMip).rgb;
|
|
|
+ float4 value = gInputTex.SampleLevel(gInputSamp, dir, gCubeMip);
|
|
|
sum += value;
|
|
|
}
|
|
|
|