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@@ -0,0 +1,154 @@
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+<?xml version="1.0" encoding="utf-8"?>
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+<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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+ <ItemGroup Label="ProjectConfigurations">
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+ <ProjectConfiguration Include="Debug|Win32">
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+ <Configuration>Debug</Configuration>
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+ <Platform>Win32</Platform>
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+ </ProjectConfiguration>
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+ <ProjectConfiguration Include="Debug|x64">
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+ <Configuration>Debug</Configuration>
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+ <Platform>x64</Platform>
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+ </ProjectConfiguration>
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+ <ProjectConfiguration Include="Release|Win32">
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+ <Configuration>Release</Configuration>
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+ <Platform>Win32</Platform>
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+ </ProjectConfiguration>
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+ <ProjectConfiguration Include="Release|x64">
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+ <Configuration>Release</Configuration>
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+ <Platform>x64</Platform>
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+ </ProjectConfiguration>
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+ </ItemGroup>
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+ <PropertyGroup Label="Globals">
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+ <ProjectGuid>{1437BB4E-DDB3-4307-AA41-8C035DA3014B}</ProjectGuid>
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+ <RootNamespace>CamelotD3D11RenderSystem</RootNamespace>
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+ </PropertyGroup>
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+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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+ <ConfigurationType>DynamicLibrary</ConfigurationType>
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+ <UseDebugLibraries>true</UseDebugLibraries>
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+ <PlatformToolset>v110</PlatformToolset>
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+ <CharacterSet>NotSet</CharacterSet>
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+ </PropertyGroup>
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+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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+ <ConfigurationType>DynamicLibrary</ConfigurationType>
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+ <UseDebugLibraries>true</UseDebugLibraries>
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+ <PlatformToolset>v110</PlatformToolset>
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+ <CharacterSet>NotSet</CharacterSet>
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+ </PropertyGroup>
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+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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+ <ConfigurationType>DynamicLibrary</ConfigurationType>
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+ <UseDebugLibraries>false</UseDebugLibraries>
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+ <PlatformToolset>v110</PlatformToolset>
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+ <WholeProgramOptimization>true</WholeProgramOptimization>
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+ <CharacterSet>NotSet</CharacterSet>
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+ </PropertyGroup>
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+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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+ <ConfigurationType>DynamicLibrary</ConfigurationType>
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+ <UseDebugLibraries>false</UseDebugLibraries>
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+ <PlatformToolset>v110</PlatformToolset>
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+ <WholeProgramOptimization>true</WholeProgramOptimization>
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+ <CharacterSet>NotSet</CharacterSet>
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+ </PropertyGroup>
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+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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+ <ImportGroup Label="ExtensionSettings">
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+ </ImportGroup>
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+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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+ </ImportGroup>
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+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
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+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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+ </ImportGroup>
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+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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+ </ImportGroup>
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+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
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+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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+ </ImportGroup>
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+ <PropertyGroup Label="UserMacros" />
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+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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+ <OutDir>..\bin\$(Configuration)\</OutDir>
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+ <IntDir>.\Intermediate\$(Platform)\$(Configuration)\</IntDir>
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+ </PropertyGroup>
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+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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+ <IntDir>.\Intermediate\$(Platform)\$(Configuration)\</IntDir>
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+ <OutDir>..\bin\$(Platform)\$(Configuration)\</OutDir>
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+ </PropertyGroup>
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+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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+ <OutDir>..\bin\$(Configuration)\</OutDir>
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+ <IntDir>.\Intermediate\$(Platform)\$(Configuration)\</IntDir>
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+ </PropertyGroup>
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+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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+ <IntDir>.\Intermediate\$(Platform)\$(Configuration)\</IntDir>
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+ <OutDir>..\bin\$(Platform)\$(Configuration)\</OutDir>
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+ </PropertyGroup>
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+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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+ <ClCompile>
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+ <WarningLevel>Level3</WarningLevel>
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+ <Optimization>Disabled</Optimization>
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+ <AdditionalIncludeDirectories>C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Include;.\Include;..\CamelotRenderer\Include;..\CamelotUtility\Include;..\Dependencies\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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+ <PreprocessorDefinitions>CM_RSD3D11_EXPORTS;_WINDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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+ </ClCompile>
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+ <Link>
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+ <GenerateDebugInformation>true</GenerateDebugInformation>
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+ <AdditionalDependencies>CamelotRenderer.lib;CamelotUtility.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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+ <AdditionalLibraryDirectories>C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Lib\x86;..\lib\$(Configuration);..\Dependencies\lib\Debug;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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+ <ImportLibrary>..\lib\$(Configuration)\$(TargetName).lib</ImportLibrary>
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+ </Link>
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+ </ItemDefinitionGroup>
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+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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+ <ClCompile>
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+ <WarningLevel>Level3</WarningLevel>
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+ <Optimization>Disabled</Optimization>
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+ <AdditionalIncludeDirectories>C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Include;.\Include;..\CamelotRenderer\Include;..\CamelotUtility\Include;..\Dependencies\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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+ <PreprocessorDefinitions>CM_RSD3D11_EXPORTS;_WINDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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+ </ClCompile>
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+ <Link>
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+ <GenerateDebugInformation>true</GenerateDebugInformation>
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+ <AdditionalDependencies>CamelotRenderer.lib;CamelotUtility.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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+ <AdditionalLibraryDirectories>C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Lib\x64;..\lib\$(Platform)\$(Configuration);..\Dependencies\lib\x64\Debug;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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+ <ImportLibrary>..\lib\$(Platform)\$(Configuration)\$(TargetName).lib</ImportLibrary>
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+ </Link>
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+ </ItemDefinitionGroup>
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+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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+ <ClCompile>
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+ <WarningLevel>Level3</WarningLevel>
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+ <Optimization>MaxSpeed</Optimization>
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+ <FunctionLevelLinking>true</FunctionLevelLinking>
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+ <IntrinsicFunctions>true</IntrinsicFunctions>
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+ <AdditionalIncludeDirectories>C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Include;.\Include;..\CamelotRenderer\Include;..\CamelotUtility\Include;..\Dependencies\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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+ <PreprocessorDefinitions>CM_RSD3D11_EXPORTS;_WINDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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+ </ClCompile>
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+ <Link>
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+ <GenerateDebugInformation>true</GenerateDebugInformation>
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+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
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+ <OptimizeReferences>true</OptimizeReferences>
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+ <AdditionalDependencies>CamelotRenderer.lib;CamelotUtility.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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+ <AdditionalLibraryDirectories>C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Lib\x86;..\lib\$(Configuration);..\Dependencies\lib\Release;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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+ <ImportLibrary>..\lib\$(Configuration)\$(TargetName).lib</ImportLibrary>
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+ </Link>
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+ </ItemDefinitionGroup>
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+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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+ <ClCompile>
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+ <WarningLevel>Level3</WarningLevel>
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+ <Optimization>MaxSpeed</Optimization>
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+ <FunctionLevelLinking>true</FunctionLevelLinking>
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+ <IntrinsicFunctions>true</IntrinsicFunctions>
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+ <AdditionalIncludeDirectories>C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Include;.\Include;..\CamelotRenderer\Include;..\CamelotUtility\Include;..\Dependencies\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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+ <PreprocessorDefinitions>CM_RSD3D11_EXPORTS;_WINDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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+ </ClCompile>
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+ <Link>
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+ <GenerateDebugInformation>true</GenerateDebugInformation>
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+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
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+ <OptimizeReferences>true</OptimizeReferences>
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+ <AdditionalDependencies>CamelotRenderer.lib;CamelotUtility.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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+ <AdditionalLibraryDirectories>C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Lib\x64;..\lib\$(Platform)\$(Configuration);..\Dependencies\lib\x64\Release;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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+ <ImportLibrary>..\lib\$(Platform)\$(Configuration)\$(TargetName).lib</ImportLibrary>
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+ </Link>
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+ </ItemDefinitionGroup>
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+ <ItemGroup>
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+ <ClInclude Include="Include\CmD3D11Prerequisites.h" />
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+ </ItemGroup>
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+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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+ <ImportGroup Label="ExtensionTargets">
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+ </ImportGroup>
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+</Project>
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