|
|
@@ -15,9 +15,6 @@ IMMEDIATE:
|
|
|
- Clicking on a window to focus and immediately trying to drag/resize it, doesn't work. I first need to click, then click again to drag/resize.
|
|
|
- OpenGL rendering slows to extremely with time (seems to be related to rendering, possibly GUI, possibly in general Pass/Material/Shader/PassParams)
|
|
|
- Update debug camera so it uses callbacks
|
|
|
- - Add support for diacritical marks
|
|
|
- - onMovedOrResized is still used by Viewport
|
|
|
- - Replace list of windows in WIndowEventUtilities with WindowManagers list. No need to keep two lists I think
|
|
|
|
|
|
- I have disabled linear filtering because it doesn't look good on scale9grid textures. (Add another material so it works with stretched textures?)
|
|
|
- Enable alpha test so I don't render completely transparent pixels.
|
|
|
@@ -28,7 +25,6 @@ IMMEDIATE:
|
|
|
TextBox needed elements:
|
|
|
- Up/Down arrow keys should move cursor up/down
|
|
|
- Drag mouse to update selection
|
|
|
- - Need to figure out how do I place a cursor on an empty first line?
|
|
|
- Text scroll. Typing outside of textbox should scroll the text so caret is visible.
|
|
|
- Get DebugCamera to ignore input if GUI has already processed it
|
|
|
- Cut/Copy/Paste
|
|
|
@@ -184,6 +180,9 @@ Low priority TODO
|
|
|
- Shared GPU buffers
|
|
|
- wouldn't work atm due to the way I update the buffers (and the way I mark them dirty)
|
|
|
- Material::setParamBlock is commented out
|
|
|
+ - Add support for diacritical marks to the input system (in WindowEventUtilities)
|
|
|
+ - onMovedOrResized is still used by Viewport while that same callback is offered by RenderWindowManager. There is no need to have them in both places.
|
|
|
+ - Replace list of windows in WIndowEventUtilities with RenderWindowManager list. No need to keep two lists I think
|
|
|
----------------------------------------------------------------------------------------------
|
|
|
Optional:
|
|
|
- Need better handling for shader techniques. Some Materials are able to run on all renderers yet I can only specify one. This is problematic
|
|
|
@@ -223,4 +222,5 @@ After polish and ideas:
|
|
|
- Since I probably can't compile them, try adding them to VS and see what intellisense says?
|
|
|
- Textures and all other buffers keep a copy of their data in system memory. If there are memory constraints we might need a way to avoid this.
|
|
|
- Move all multiplatform files (window creation, cursor, etc.) into a separate PlatformSpecific folder. So anyone porting it to a new platform
|
|
|
- knows that he only needs to change those files.
|
|
|
+ knows that he only needs to change those files.
|
|
|
+ - Make sure my Log system uses XML + HTML
|