#3d #game-engine #engine #gamedev

Marko Pintera 22fb8ea488 A few remaining input caret fixes 12 lat temu
BansheeEngine 22fb8ea488 A few remaining input caret fixes 12 lat temu
BansheeForwardRenderer 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 lat temu
BansheeOctreeSM d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 lat temu
CamelotClient adf169b718 New one-line input caret system working 12 lat temu
CamelotCore adf169b718 New one-line input caret system working 12 lat temu
CamelotD3D11RenderSystem 63b75b834b Move/resize work adequately 12 lat temu
CamelotD3D9Renderer 63b75b834b Move/resize work adequately 12 lat temu
CamelotEditor d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 lat temu
CamelotFBXImporter 8c982e0422 Moved the core thread outside of the render system 12 lat temu
CamelotFontImporter 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 lat temu
CamelotFreeImgImporter 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 lat temu
CamelotGLRenderer 63b75b834b Move/resize work adequately 12 lat temu
CamelotOISInput 0f201050b2 Better handling of focus changed events 12 lat temu
CamelotUtility 63b75b834b Move/resize work adequately 12 lat temu
BansheeEngine.sln 3856bcb79d Refactored D3D9 RenderWindow a bit 12 lat temu
CSharpWrap.txt 3856bcb79d Refactored D3D9 RenderWindow a bit 12 lat temu
Dependencies.txt 1c48c8a736 Hooked up custom OIS 12 lat temu
Notes.txt da1e117f66 Completely refactored input so text/mouse/axis handling is more intuitive 12 lat temu
TODO.txt 22fb8ea488 A few remaining input caret fixes 12 lat temu
TODODoc.txt 3856bcb79d Refactored D3D9 RenderWindow a bit 12 lat temu
TODOEditor.txt a02ad7f0b8 Editor checkin before I start work on Camelot2D/GUI 12 lat temu
TODO_2D_GUI.txt a02ad7f0b8 Editor checkin before I start work on Camelot2D/GUI 12 lat temu