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@@ -0,0 +1,165 @@
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+#include "BsScriptLight.h"
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+#include "BsScriptSceneObject.h"
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+#include "BsSceneObject.h"
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+#include "BsScriptSceneObject.h"
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+#include "BsSceneManager.h"
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+
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+namespace BansheeEngine
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+{
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+ ScriptLight::ScriptLight(MonoObject* managedInstance, const HSceneObject& parentSO)
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+ :ScriptObject(managedInstance), mLight(nullptr), mLastUpdateHash(0)
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+ {
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+ mLight = Light::create();
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+ gSceneManager()._registerLight(mLight, parentSO);
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+ }
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+
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+ ScriptLight::~ScriptLight()
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+ {
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+
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+ }
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+
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+ void ScriptLight::initRuntimeData()
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+ {
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+ metaData.scriptClass->addInternalCall("Internal_Create", &ScriptLight::internal_create);
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+
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+ metaData.scriptClass->addInternalCall("Internal_GetPosition", &ScriptLight::internal_getPosition);
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+ metaData.scriptClass->addInternalCall("Internal_SetPosition", &ScriptLight::internal_setPosition);
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+ metaData.scriptClass->addInternalCall("Internal_GetRotation", &ScriptLight::internal_getRotation);
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+ metaData.scriptClass->addInternalCall("Internal_SetRotation", &ScriptLight::internal_setRotation);
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+ metaData.scriptClass->addInternalCall("Internal_GetType", &ScriptLight::internal_getType);
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+ metaData.scriptClass->addInternalCall("Internal_SetType", &ScriptLight::internal_setType);
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+ metaData.scriptClass->addInternalCall("Internal_GetCastsShadow", &ScriptLight::internal_getCastsShadow);
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+ metaData.scriptClass->addInternalCall("Internal_SetCastsShadow", &ScriptLight::internal_setCastsShadow);
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+ metaData.scriptClass->addInternalCall("Internal_GetColor", &ScriptLight::internal_getColor);
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+ metaData.scriptClass->addInternalCall("Internal_SetColor", &ScriptLight::internal_setColor);
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+ metaData.scriptClass->addInternalCall("Internal_GetRange", &ScriptLight::internal_getRange);
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+ metaData.scriptClass->addInternalCall("Internal_SetRange", &ScriptLight::internal_setRange);
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+ metaData.scriptClass->addInternalCall("Internal_GetIntensity", &ScriptLight::internal_getIntensity);
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+ metaData.scriptClass->addInternalCall("Internal_SetIntensity", &ScriptLight::internal_setIntensity);
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+ metaData.scriptClass->addInternalCall("Internal_GetSpotAngle", &ScriptLight::internal_getSpotAngle);
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+ metaData.scriptClass->addInternalCall("Internal_SetSpotAngle", &ScriptLight::internal_setSpotAngle);
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+ metaData.scriptClass->addInternalCall("Internal_GetSpotFalloffAngle", &ScriptLight::internal_getSpotFalloffAngle);
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+ metaData.scriptClass->addInternalCall("Internal_SetSpotFalloffAngle", &ScriptLight::internal_setSpotFalloffAngle);
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+ metaData.scriptClass->addInternalCall("Internal_GetBounds", &ScriptLight::internal_getBounds);
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+ metaData.scriptClass->addInternalCall("Internal_UpdateTransform", &ScriptLight::internal_updateTransform);
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+ metaData.scriptClass->addInternalCall("Internal_OnDestroy", &ScriptLight::internal_onDestroy);
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+ }
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+
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+ void ScriptLight::internal_create(MonoObject* managedInstance, ScriptSceneObject* parentSO)
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+ {
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+ HSceneObject so;
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+ if (parentSO != nullptr)
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+ so = parentSO->getNativeHandle();
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+
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+ ScriptLight* nativeInstance = new (bs_alloc<ScriptLight>()) ScriptLight(managedInstance, so);
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+ }
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+
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+ Vector3 ScriptLight::internal_getPosition(ScriptLight* thisPtr)
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+ {
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+ return thisPtr->getInternal()->getPosition();
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+ }
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+
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+ void ScriptLight::internal_setPosition(ScriptLight* thisPtr, Vector3 position)
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+ {
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+ thisPtr->getInternal()->setPosition(position);
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+ }
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+
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+ Quaternion ScriptLight::internal_getRotation(ScriptLight* thisPtr)
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+ {
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+ return thisPtr->getInternal()->getRotation();
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+ }
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+
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+ void ScriptLight::internal_setRotation(ScriptLight* thisPtr, Quaternion rotation)
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+ {
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+ thisPtr->getInternal()->setRotation(rotation);
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+ }
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+
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+ LightType ScriptLight::internal_getType(ScriptLight* thisPtr)
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+ {
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+ return thisPtr->getInternal()->getType();
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+ }
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+
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+ void ScriptLight::internal_setType(ScriptLight* thisPtr, LightType type)
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+ {
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+ thisPtr->getInternal()->setType(type);
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+ }
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+
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+ bool ScriptLight::internal_getCastsShadow(ScriptLight* thisPtr)
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+ {
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+ return thisPtr->getInternal()->getCastsShadow();
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+ }
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+
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+ void ScriptLight::internal_setCastsShadow(ScriptLight* thisPtr, bool castsShadow)
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+ {
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+ thisPtr->getInternal()->setCastsShadow(castsShadow);
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+ }
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+
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+ Color ScriptLight::internal_getColor(ScriptLight* thisPtr)
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+ {
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+ return thisPtr->getInternal()->getColor();
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+ }
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+
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+ void ScriptLight::internal_setColor(ScriptLight* thisPtr, Color color)
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+ {
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+ thisPtr->getInternal()->setColor(color);
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+ }
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+
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+ float ScriptLight::internal_getRange(ScriptLight* thisPtr)
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+ {
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+ return thisPtr->getInternal()->getRange();
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+ }
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+
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+ void ScriptLight::internal_setRange(ScriptLight* thisPtr, float range)
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+ {
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+ thisPtr->getInternal()->setRange(range);
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+ }
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+
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+ float ScriptLight::internal_getIntensity(ScriptLight* thisPtr)
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+ {
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+ return thisPtr->getInternal()->getIntensity();
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+ }
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+
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+ void ScriptLight::internal_setIntensity(ScriptLight* thisPtr, float intensity)
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+ {
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+ thisPtr->getInternal()->setIntensity(intensity);
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+ }
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+
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+ Degree ScriptLight::internal_getSpotAngle(ScriptLight* thisPtr)
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+ {
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+ return thisPtr->getInternal()->getSpotAngle();
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+ }
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+
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+ void ScriptLight::internal_setSpotAngle(ScriptLight* thisPtr, Degree spotAngle)
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+ {
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+ thisPtr->getInternal()->setSpotAngle(spotAngle);
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+ }
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+
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+ Degree ScriptLight::internal_getSpotFalloffAngle(ScriptLight* thisPtr)
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+ {
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+ return thisPtr->getInternal()->getSpotFalloffAngle();
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+ }
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+
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+ void ScriptLight::internal_setSpotFalloffAngle(ScriptLight* thisPtr, Degree spotFalloffAngle)
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+ {
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+ thisPtr->getInternal()->setSpotFalloffAngle(spotFalloffAngle);
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+ }
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+
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+ Sphere ScriptLight::internal_getBounds(ScriptLight* thisPtr)
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+ {
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+ return thisPtr->getInternal()->getBounds();
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+ }
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+
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+ void ScriptLight::internal_updateTransform(ScriptLight* thisPtr, ScriptSceneObject* parent)
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+ {
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+ HSceneObject parentSO = parent->getNativeSceneObject();
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+
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+ if (!parentSO.isDestroyed())
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+ thisPtr->getInternal()->_updateTransform(parentSO);
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+ }
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+
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+ void ScriptLight::internal_onDestroy(ScriptLight* instance)
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+ {
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+ gSceneManager()._unregisterLight(instance->getInternal());
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+ instance->getInternal()->destroy();
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+ }
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+}
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