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Bugfix: Removing incorrect variation from MSAACoverage shader
- Also checking in new shader binaries, as the system decided to reimport them after rebase for the previous commit

BearishSun 8 лет назад
Родитель
Сommit
4c4e57de0d
26 измененных файлов с 1 добавлено и 1 удалено
  1. BIN
      Data/Engine/Shaders/Blit.bsl.asset
  2. BIN
      Data/Engine/Shaders/DebugDraw.bsl.asset
  3. BIN
      Data/Engine/Shaders/DeferredDirectionalLight.bsl.asset
  4. BIN
      Data/Engine/Shaders/DeferredPointLight.bsl.asset
  5. BIN
      Data/Engine/Shaders/IrradianceComputeSH.bsl.asset
  6. BIN
      Data/Engine/Shaders/IrradianceEvaluate.bsl.asset
  7. BIN
      Data/Engine/Shaders/IrradianceReduceSH.bsl.asset
  8. BIN
      Data/Engine/Shaders/MSAACoverage.bsl.asset
  9. BIN
      Data/Engine/Shaders/PPCreateTonemapLUT.bsl.asset
  10. BIN
      Data/Engine/Shaders/PPDownsample.bsl.asset
  11. BIN
      Data/Engine/Shaders/PPGaussianDOFCombine.bsl.asset
  12. BIN
      Data/Engine/Shaders/PPGaussianDOFSeparate.bsl.asset
  13. BIN
      Data/Engine/Shaders/PPSSAO.bsl.asset
  14. BIN
      Data/Engine/Shaders/PPSSAOBlur.bsl.asset
  15. BIN
      Data/Engine/Shaders/PPSSRResolve.bsl.asset
  16. BIN
      Data/Engine/Shaders/PPSSRStencil.bsl.asset
  17. BIN
      Data/Engine/Shaders/PPSSRTrace.bsl.asset
  18. BIN
      Data/Engine/Shaders/PPTonemapping.bsl.asset
  19. BIN
      Data/Engine/Shaders/ShadowProject.bsl.asset
  20. BIN
      Data/Engine/Shaders/ShadowProjectOmni.bsl.asset
  21. BIN
      Data/Engine/Shaders/ShadowProjectStencil.bsl.asset
  22. BIN
      Data/Engine/Shaders/Skybox.bsl.asset
  23. BIN
      Data/Engine/Shaders/TetrahedraRender.bsl.asset
  24. BIN
      Data/Engine/Shaders/TiledDeferredImageBasedLighting.bsl.asset
  25. BIN
      Data/Engine/Shaders/TiledDeferredLighting.bsl.asset
  26. 1 1
      Data/Raw/Engine/Shaders/MSAACoverage.bsl

BIN
Data/Engine/Shaders/Blit.bsl.asset


BIN
Data/Engine/Shaders/DebugDraw.bsl.asset


BIN
Data/Engine/Shaders/DeferredDirectionalLight.bsl.asset


BIN
Data/Engine/Shaders/DeferredPointLight.bsl.asset


BIN
Data/Engine/Shaders/IrradianceComputeSH.bsl.asset


BIN
Data/Engine/Shaders/IrradianceEvaluate.bsl.asset


BIN
Data/Engine/Shaders/IrradianceReduceSH.bsl.asset


BIN
Data/Engine/Shaders/MSAACoverage.bsl.asset


BIN
Data/Engine/Shaders/PPCreateTonemapLUT.bsl.asset


BIN
Data/Engine/Shaders/PPDownsample.bsl.asset


BIN
Data/Engine/Shaders/PPGaussianDOFCombine.bsl.asset


BIN
Data/Engine/Shaders/PPGaussianDOFSeparate.bsl.asset


BIN
Data/Engine/Shaders/PPSSAO.bsl.asset


BIN
Data/Engine/Shaders/PPSSAOBlur.bsl.asset


BIN
Data/Engine/Shaders/PPSSRResolve.bsl.asset


BIN
Data/Engine/Shaders/PPSSRStencil.bsl.asset


BIN
Data/Engine/Shaders/PPSSRTrace.bsl.asset


BIN
Data/Engine/Shaders/PPTonemapping.bsl.asset


BIN
Data/Engine/Shaders/ShadowProject.bsl.asset


BIN
Data/Engine/Shaders/ShadowProjectOmni.bsl.asset


BIN
Data/Engine/Shaders/ShadowProjectStencil.bsl.asset


BIN
Data/Engine/Shaders/Skybox.bsl.asset


BIN
Data/Engine/Shaders/TetrahedraRender.bsl.asset


BIN
Data/Engine/Shaders/TiledDeferredImageBasedLighting.bsl.asset


BIN
Data/Engine/Shaders/TiledDeferredLighting.bsl.asset


+ 1 - 1
Data/Raw/Engine/Shaders/MSAACoverage.bsl

@@ -10,7 +10,7 @@ technique MSAACoverage
 
 	variations
 	{
-		MSAA_COUNT = { 1, 2, 4, 8 };
+		MSAA_COUNT = { 2, 4, 8 };
 	};	
 	
 	code