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@@ -147,10 +147,11 @@ namespace BansheeEditor
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GUILayoutY channelLayout = channelsLayout.AddLayoutY();
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GUILayoutX channelTitleLayout = channelLayout.AddLayoutX();
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- GUILayoutX channelContentLayout = channelLayout.AddLayoutX();
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+ channelLayout.AddSpace(5);
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+ GUILayoutY channelContentLayout = channelLayout.AddLayoutY();
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string channelName = channels[i].Name;
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- GUIToggle channelNameField = new GUIToggle(channelName, EditorStyles.Foldout);
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+ GUIToggle channelNameField = new GUIToggle(channelName, EditorStyles.Expand, GUIOption.FlexibleWidth());
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channelTitleLayout.AddSpace(15); // Indent
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channelTitleLayout.AddElement(channelNameField);
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@@ -169,7 +170,11 @@ namespace BansheeEditor
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for (int j = 0; j < shapes.Length; j++)
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{
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GUILayoutX shapeLayout = channelContentLayout.AddLayoutX();
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+ channelContentLayout.AddSpace(5);
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+ LocString nameString = new LocString("[{0}]. {1}");
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+ nameString.SetParameter(0, j.ToString());
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+ nameString.SetParameter(1, shapes[j].Name);
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GUILabel shapeNameField = new GUILabel(shapes[j].Name);
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LocString weightString = new LocEdString("Weight: {0}");
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