|
|
@@ -53,12 +53,10 @@ Code quality improvements:
|
|
|
Polish
|
|
|
|
|
|
Test:
|
|
|
- - If level load works by doing main menu -> Load
|
|
|
- - If level prefab instantiation works by dragging it from project to scene
|
|
|
- - Loaded scene doesn't display the mesh
|
|
|
- - Presumably this is because we construct that mesh manually without persisting its resources (it should work if level is saved and loaded during the same run)
|
|
|
+ - Saving a scene seems to create another (unselectable) copy of the dragon mesh
|
|
|
+ - Loading a saved level doesn't seem to persist scene object positions
|
|
|
- Loaded scene test component has empty values
|
|
|
- - Finish up ScriptScene.Load - it doesn't work when given relative paths
|
|
|
+ - Loading a scene multiple times causes an exception when updating Renderables in scene manager
|
|
|
|
|
|
Ribek use:
|
|
|
- Hook up color picker to guicolor field
|
|
|
@@ -131,6 +129,7 @@ Finalizing:
|
|
|
- There should be a CmdRecordSO equivalent for resources (probably)
|
|
|
- Add commands for breaking or reverting a scene object
|
|
|
- Test & finalize undo/redo system
|
|
|
+ - When opening editor load last open scene
|
|
|
|
|
|
----------------------------------------------------------------------
|
|
|
Build system
|