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@@ -95,14 +95,13 @@ Dialog.Show(title, text, btn1 text, btn1 callback, btn2 text, btn2 callback, btn
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Other simple stuff:
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- Inject an icon into an .exe (Win32 specific)
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- C# wrapper for GUISkin (and a way to assign the current skin to a window)
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- - Need to add IsPointerDoubleClicked to Input (C++ and C#)
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- - A way to add menu items from C#
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- Move all the code files into subfolders so their hierarchy is similar to VS filters
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- Font doesn't have a C# interface
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- Material/Shader/Technique/Pass don't have a C# interface
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- Get rid of PoolAlloc and other unused allocators (plus fix bs_new and others which have weird overloads)
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- Call stack from C# to use in Debug.Log calls
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- Get rid of event callback from HString and figure out a better way
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+ - GUI TextureField similar to ResourceField but it displays the texture it has assigned
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Handles
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@@ -117,6 +116,9 @@ Rotate handle:
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Ideally free scale handle indicator should always render and be interactable and never be hidden by axis scale indicators (Not high priority)
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+Later:
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+ - Raycast snapping Ribek suggested
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+
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Scene View
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