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DirectX window defaults to primary

Marko Pintera 13 years ago
parent
commit
6e2cee6dc1

+ 2 - 2
CamelotClient/CamelotClient.cpp

@@ -27,8 +27,8 @@ using namespace CamelotEngine;
 
 int _tmain(int argc, _TCHAR* argv[])
 {
-	gApplication().startUp("CamelotGLRenderSystem", "CamelotForwardRenderer");
-	//gApplication().startUp("CamelotD3D9RenderSystem", "CamelotForwardRenderer");
+	//gApplication().startUp("CamelotGLRenderSystem", "CamelotForwardRenderer");
+	gApplication().startUp("CamelotD3D9RenderSystem", "CamelotForwardRenderer");
 
 	RenderSystem* renderSystem = RenderSystemManager::getActive();
 	RenderWindow* renderWindow = gApplication().getPrimaryRenderWindow();

+ 1 - 1
CamelotD3D9Renderer/Source/CmD3D9RenderWindow.cpp

@@ -199,7 +199,7 @@ namespace CamelotEngine
 
 
 				// Get the nearest monitor to this window.
-				hMonitor = MonitorFromPoint(windowAnchorPoint, MONITOR_DEFAULTTONEAREST);
+				hMonitor = MonitorFromPoint(windowAnchorPoint, MONITOR_DEFAULTTOPRIMARY);
 			}
 
 			// Get the target monitor info