#3d #game-engine #engine #gamedev

Marko Pintera 6e2cee6dc1 DirectX window defaults to primary 13 years ago
CamelotClient 6e2cee6dc1 DirectX window defaults to primary 13 years ago
CamelotD3D9Renderer 6e2cee6dc1 DirectX window defaults to primary 13 years ago
CamelotFBXImporter 9d0b41f349 More work on multithreading. Actually managed to reach the main loop now. 13 years ago
CamelotForwardRenderer 636cca60e3 Both DX and GL versions load up and work fine even with multithreading 13 years ago
CamelotFreeImgImporter 9d0b41f349 More work on multithreading. Actually managed to reach the main loop now. 13 years ago
CamelotGLRenderer 289ddb78eb Window loops now run on the render thread 13 years ago
CamelotOISInput dd60bfafb3 Removed boost dependencies from linker, they're loaded automatically 13 years ago
CamelotRenderer 289ddb78eb Window loops now run on the render thread 13 years ago
CamelotUtility 616f686c12 Refactored Render system context into two different types 13 years ago
CamelotRenderer.sln 7f49bdd956 Forward renderer 13 years ago
Dependencies.txt d71ac4d2a8 OIS works 13 years ago
TODODoc.txt d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms 13 years ago