@@ -173,7 +173,7 @@ mixin ImageBasedLighting
return float4(probeSample.rgb, (1.0f - contribution));
}
- return float4(0, 0, 0, 0);
+ return float4(0, 0, 0, 1.0f);
float getSpecularOcclusion(float NoV, float r, float ao)