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Bugfix: Reflection probes now nicely fade in with the surrounding reflections, instead of having a jagged transition along rendering tiles

BearishSun 8 years ago
parent
commit
76cec4965e

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Data/Engine/Includes/ImageBasedLighting.bslinc.asset


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Data/Engine/Shaders/DeferredIBLFinalize.bsl.asset


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Data/Engine/Shaders/DeferredIBLProbe.bsl.asset


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Data/Engine/Shaders/DeferredIBLSetup.bsl.asset


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Data/Engine/Shaders/DeferredIBLSky.bsl.asset


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Data/Engine/Shaders/LightGridLLCreation.bsl.asset


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Data/Engine/Shaders/TiledDeferredImageBasedLighting.bsl.asset


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Data/Engine/Shaders/TiledDeferredLighting.bsl.asset


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Data/Engine/Shaders/Transparent.bsl.asset


+ 1 - 1
Data/Raw/Engine/Includes/ImageBasedLighting.bslinc

@@ -173,7 +173,7 @@ mixin ImageBasedLighting
 				return float4(probeSample.rgb, (1.0f - contribution));
 			}
 			
-			return float4(0, 0, 0, 0);
+			return float4(0, 0, 0, 1.0f);
 		}
 		
 		float getSpecularOcclusion(float NoV, float r, float ao)