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@@ -133,7 +133,7 @@ namespace BansheeEngine
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GameObjectHandleBase(std::nullptr_t ptr);
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GameObjectHandleBase(std::nullptr_t ptr);
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/** Throws an exception if the referenced GameObject has been destroyed. */
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/** Throws an exception if the referenced GameObject has been destroyed. */
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- inline void throwIfDestroyed() const;
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+ void throwIfDestroyed() const;
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/** Invalidates the handle signifying the referenced object was destroyed. */
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/** Invalidates the handle signifying the referenced object was destroyed. */
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void destroy()
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void destroy()
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@@ -288,4 +288,4 @@ namespace BansheeEngine
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}
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}
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/** @} */
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/** @} */
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-}
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+}
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