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@@ -1,26 +1,26 @@
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# Roadmap
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Remaining v1.0 features (in order):
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- - Linux/Mac ports (Planned for Q4 2017)
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+ - macOS port (Planned for Q4 2017)
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- v1.0 BETA release (Early 2018)
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---------------------------------------------------
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-Post v1.0 features (in no specific order):
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+Post v1.0 features (in rough order):
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- Sprites & 2D rendering
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+ - Effects/Particle editor
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+ - Terrain system
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+ - High level networking (replication, RPCs, RakNet integration)
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+ - AI (pathfinding, navmesh, Recast/Detour integration)
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- 2D physics (Box2D or Chipmunk integration)
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- 2D animation (basic sprite animation, Spine and/or Spriter)
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- Mobile render API (likely Vulkan, possibly Metal for iOS)
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- Android/iOS/WP ports
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- Occlussion culling
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- - High level networking (replication, RPCs, RakNet integration)
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- - Effects/Particle editor
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- - Terrain system
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- Visual GUI editor
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And more to come after that:
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- Dynamic global illumination (+ other high fidelity graphical improvements)
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- - AI (pathfinding, navmesh, Recast/Detour integration)
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- VR support
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- Cinematics editor
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- Visual shader editor
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@@ -34,7 +34,3 @@ And more to come after that:
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- And more to be decided later...
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Implementation times for each of those roughly ranges from 1-4 months.
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-
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----------------------------------------------------
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-
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-[Detailed task list](https://trello.com/b/w6CyYY37/banshee-3d)
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