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@@ -131,7 +131,7 @@ namespace BansheeEngine
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SceneGridCore::~SceneGridCore()
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SceneGridCore::~SceneGridCore()
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{
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{
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CoreRendererPtr activeRenderer = RendererManager::instance().getActive();
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CoreRendererPtr activeRenderer = RendererManager::instance().getActive();
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- activeRenderer->_unregisterRenderCallback(mCamera.get(), -20);
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+ activeRenderer->_unregisterRenderCallback(mCamera.get(), -10);
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}
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}
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void SceneGridCore::initialize(const SPtr<CameraCore>& camera, const SPtr<MaterialCore>& material)
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void SceneGridCore::initialize(const SPtr<CameraCore>& camera, const SPtr<MaterialCore>& material)
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@@ -148,7 +148,7 @@ namespace BansheeEngine
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mGridFadeOutEndParam = mGridMaterial->getParamFloat("gridFadeOutEnd");
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mGridFadeOutEndParam = mGridMaterial->getParamFloat("gridFadeOutEnd");
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CoreRendererPtr activeRenderer = RendererManager::instance().getActive();
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CoreRendererPtr activeRenderer = RendererManager::instance().getActive();
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- activeRenderer->_registerRenderCallback(camera.get(), -20, std::bind(&SceneGridCore::render, this));
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+ activeRenderer->_registerRenderCallback(camera.get(), -10, std::bind(&SceneGridCore::render, this));
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}
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}
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void SceneGridCore::updateData(const SPtr<MeshCore>& mesh, float spacing)
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void SceneGridCore::updateData(const SPtr<MeshCore>& mesh, float spacing)
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