|
|
guiFloatField->onValueChanged.connect(std::bind(&ScriptGUIFloatField::onChanged, instance, _1));
|
|
guiFloatField->onValueChanged.connect(std::bind(&ScriptGUIFloatField::onChanged, instance, _1));
|
|
|
ScriptGUIFloatField* nativeInstance = new (bs_alloc<ScriptGUIFloatField>()) ScriptGUIFloatField(instance, guiFloatField);
|
|
ScriptGUIFloatField* nativeInstance = new (bs_alloc<ScriptGUIFloatField>()) ScriptGUIFloatField(instance, guiFloatField);
|